At press time 11,829 servers89,289 players23 fresh wipes Revised every five minutes
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An entry in the registerNo. 15,373

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 2h ago

HGNetworks Rust Server (In Dev) is a Rust server. At the last count it had 0 players of a possible 50. It stands at No. 15,373 of the ranked servers, the top 69%. It last wiped 17d ago, on a biweekly schedule, and the next wipe is expected on Sunday 1 November. Its own tags class it as modded, oxide.

§ 1Attendance

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedulefixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 5h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

The rhythm
Usual gap21 days

between real wipes

Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Sun 1 Nov, 00:373d 5h
Thu 5 Nov, 19:00 FW7d 23h
Sun 22 Nov, 00:3724d 5h
Thu 3 Dec, 19:00 FW35d 23h

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friendly Seattle: No KOS | Chill | Noob Friendly31/100 NA · groups of 8+ · biweekly · 39 on average
  2. 2 [JP]初心者PVPサーバー|RaidTime・ Events5/100 EA · groups of 10+ · biweekly · 17 on average
  3. 3 СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.1013/200 EU · groups of 50+ · biweekly · 9 on average
  4. 4 RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ19/200 EU · groups of 8+ · biweekly · 8 on average
  5. 5 Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out3/50 groups of 8+ · biweekly · 5 on average
  6. 6 [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/292/20 EA · no group limit · biweekly · 4 on average

§ 7Questions answeredfrom the figures in this entry

Server record

On which Rust version does HGNetworks Rust Server (In Dev) operate?

The server HGNetworks Rust Server (In Dev) is on Rust network protocol 2635 and build 167781, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

Is HGNetworks Rust Server (In Dev) up, and how steady is its uptime?

HGNetworks Rust Server (In Dev) currently answers as online. The uptime it reports puts the last restart at about 3 days 15 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

How does HGNetworks Rust Server (In Dev) perform?

For the last 48 hours the average was 30 server fps, with a low of 24. Buildings, deployables and the rest brought the entity count to a high of 21,220. Up to 1,755 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

In which location does HGNetworks Rust Server (In Dev) sit?

The server publishes no region: HGNetworks Rust Server (In Dev). The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 31.97.14.111:28015 — that is the address.

Settings and map

What map does HGNetworks Rust Server (In Dev) put players on?

HGNetworks Rust Server (In Dev) runs a procedural map, generated by the game, of size 2,200 with seed 6738. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does HGNetworks Rust Server (In Dev) set down in the way of rules and settings?

No gather rate appears in the name of HGNetworks Rust Server (In Dev). Groups are capped at 8 players, the standard default. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.

Population

How full does HGNetworks Rust Server (In Dev) get?

The record for HGNetworks Rust Server (In Dev) shows 0 players, against a capacity of 50. Averaged over the last seven days, the population is 0 players.

Against other Rust servers, how is HGNetworks Rust Server (In Dev) ranked?

On player hours over seven days HGNetworks Rust Server (In Dev) ranks #15,373, inside the top 69% of all ranked servers.

Tag and list record

HGNetworks Rust Server (In Dev) sits in which Rust Server Stats lists and filters?

On Rust Server Stats, HGNetworks Rust Server (In Dev) is placed in these lists: Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should the tags on HGNetworks Rust Server (In Dev) be read?

These tags are HGNetworks Rust Server (In Dev)'s, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fortnightly; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

What is the shape of wipe day on HGNetworks Rust Server (In Dev)?

The average peak across recent wipes was 0 players. 0 hours into the latest wipe the crowd reached its peak.

When does HGNetworks Rust Server (In Dev) wipe?

Of note: HGNetworks Rust Server (In Dev) wipes on a every 3 weeks on Sunday at 00:37 UTC rhythm. Sunday 1 November at 00:37 UTC is when the next wipe is due. The world now in play was generated 17 days 18 hours ago. The tags state that wipes come every two weeks.

Connection

How does one connect to HGNetworks Rust Server (In Dev)?

To connect, open the console with F1 in Rust and enter client.connect 31.97.14.111:28015. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.