An entry in the registerNo. 15,967
Magic Test Server
Offline 35.132.96.40:28115 checked 23d ago
Magic Test Server is a Rust server. It was offline at the last count. It stands at No. 15,967 of the ranked servers, the top 71%. It last wiped 32d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
between real wipes
of its recent wipes
players, last three wipes
of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 14:39 UTC32d ago | 1 | – | running | 1 |
| Fri 25 Sep, 17:58 UTC34d ago | 1 | – | 1.9 days | 0 |
| Tue 22 Sep, 21:43 UTC37d ago | 1 | held half | 2.8 days | 0 |
| Sat 19 Sep, 15:13 UTC40d ago | 1 | held half | 3.3 days | 0 |
| Thu 17 Sep, 21:03 UTC42d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me0/50 NA · groups of 16+ · biweekly · 1 on average
- 2 [US East] Facepunch Primitive 124/400 NA · groups of 8+ · monthly · 21 on average
- 3 [EU] Facepunch Primitive 19/400 EU · groups of 8+ · monthly · 16 on average
- 4 JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|6/120 EU · groups of 16+ · 3x · biweekly · 5 on average
- 5 JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|6/120 NA · groups of 16+ · 3x · biweekly · 4 on average
- 6 Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe2/100 EU · duo · monthly · 6 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for Magic Test Server: which one?
Rust network protocol 2633 and build 165217 on Windows is what Magic Test Server runs. Steam updates your game for you, and it has to be on the same protocol to join.
Is Magic Test Server up, and how steady is its uptime?
Offline at present: Magic Test Server, last seen 23 days 5 hours ago. Of note: 0 of 168 hours up in the last 7 full days, or 0% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Where does Magic Test Server operate from?
The server publishes no region: Magic Test Server. Rust Server Stats records the stated location of a server, not the location of the machine. At 35.132.96.40:28115 stands the address.
Settings and map
What map is in use on Magic Test Server?
Generation by the game gives Magic Test Server its procedural map.
What settings and rules does Magic Test Server run?
Nothing in the name of Magic Test Server gives a gather rate. Eight players per group is the default and the limit here. Play is primitive, no firearms: bows, spears and close combat. Raiding and fighting other players are allowed. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.
Player record
How full does Magic Test Server get?
The last sighting of Magic Test Server was 23 days 5 hours ago, and it is offline now.
Against other Rust servers, how is Magic Test Server ranked?
Ranked by player hours over the last seven days, Magic Test Server stands at #15,967, in the top 71% overall.
Tags, lists
Magic Test Server sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Magic Test Server: Modded Rust servers and Primitive Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings attach to the tags on Magic Test Server?
The game's server browser reads the tags Magic Test Server publishes: gmprimitive (Game mode): Primitive rules, so bows, spears and melee alone, and no guns; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): 8 to a team, which is the default; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe schedule
What happens on Magic Test Server when wipe day arrives?
The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 100% of recent wipes.
When does Magic Test Server wipe?
Wipes on Magic Test Server follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. Of note: the current world is 32 days 13 hours old.
How to join
What is the way to join Magic Test Server?
To connect, open the console with F1 in Rust and enter client.connect 35.132.96.40:28115. The Launch Rust and join button on this page does the same through Steam.