At press time 11,793 servers79,700 players247 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 10,388

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 13m ago

[TEST STAND] private - do not join is a Rust server. At the last count it had 0 players of a possible 150; over the past week it averaged 0, with a peak of 1. It stands at No. 10,388 of the ranked servers, the top 47%. It last wiped 28d ago, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon.

§ 1Attendance

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

§ 2Performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

The rhythm
Wipe-day peak2

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 20h
Thu 3 Dec, 19:00 FW34d 20h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW28d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA781/1500 EU · no group limit · 730 on average
  2. 2 R2 - Aim training / Matchmaking / Facechecks - RU Main212/400 EU · groups of 12+ · 222 on average
  3. 3 RustGames.gg | Lucky Pillars - EU 1113/400 EU · groups of 100+ · 85 on average
  4. 4 DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP74/250 groups of 30+ · weekly · 72 on average
  5. 5 R2 - Aim training / Matchmaking / Facechecks - EU Main33/400 EU · groups of 12+ · 38 on average
  6. 6 [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD27/75 EU · no group limit · 30 on average

§ 7Questions answeredfrom the figures in this entry

Server details

What Rust version is [TEST STAND] private - do not join on?

The server [TEST STAND] private - do not join is on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

How reliable is [TEST STAND] private - do not join, and is it online now?

Online: [TEST STAND] private - do not join is up as of the latest refresh. Of note: the reported uptime places the last restart about 7 days 2 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

How does [TEST STAND] private - do not join perform?

The records show an average of 60 server fps over 48 hours, never below 58. The entity count reached 2,168: buildings, deployables and all else in the world. Up to 3,239 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does [TEST STAND] private - do not join sit?

No region is published by [TEST STAND] private - do not join. Rust Server Stats records the stated location of a server, not the location of the machine. 46.174.50.219:28215 — that is the address.

Settings and map

What map does [TEST STAND] private - do not join put players on?

[TEST STAND] private - do not join runs a procedural map, generated by the game, of size 6,000 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: discord.gg/r2aim.

What settings and rules does [TEST STAND] private - do not join run?

No gather rate appears in the name of [TEST STAND] private - do not join. The maximum group is 12 players. Play is minigames & battle royale, arenas, parkour, battle royale and Bedwars. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC, Valve's anti-cheat, is disabled.

Population

What population does [TEST STAND] private - do not join carry?

The record for [TEST STAND] private - do not join shows 0 players, against a capacity of 150. The seven-day record: an average of 0 players and a peak of 1. Of the last 48 hours, 19:00 UTC drew the highest average: 0 players.

Where does [TEST STAND] private - do not join sit in the rankings?

On player hours over seven days [TEST STAND] private - do not join ranks #10,388, inside the top 47% of all ranked servers.

Tags, lists

[TEST STAND] private - do not join sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists [TEST STAND] private - do not join fits: Modded Rust servers and Rust aim training servers. On the server list it comes up under these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on [TEST STAND] private - do not join: what do they signify?

These tags are [TEST STAND] private - do not join's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp150 (Max players): Slot count: 150; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^e (Minigames): The fare is minigames: Bedwars, arenas and parkour among them; ^d (Combat training): PvP and aim practice, loot supplied; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Carbon, a framework for plugins, runs here. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

Wipe day on [TEST STAND] private - do not join: what should be expected?

The average peak across recent wipes was 2 players. 25 hours into the latest wipe the crowd reached its peak.

On what schedule does [TEST STAND] private - do not join wipe?

The force wipe is the only wipe for [TEST STAND] private - do not join, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The present world dates from 28 days 4 hours.

Connection

How does one connect to [TEST STAND] private - do not join?

To connect, open the console with F1 in Rust and enter client.connect 46.174.50.219:28215. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp150
Max players Slot count: 150.
ts12
Group limit Team size is capped at 12.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Gameplay

^e
Minigames The fare is minigames: Bedwars, arenas and parkour among them.
^d
Combat training PvP and aim practice, loot supplied.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Carbon, a framework for plugins, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.