At press time 11,891 servers93,303 players173 fresh wipes Revised every five minutes
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An entry in the registerNo. 16,170

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 32d ago

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is a Rust server. It was offline at the last count. It stands at No. 16,170 of the ranked servers, the top 71%. It last wiped 54d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Welcome to Dead Signal! A long-term persistent Rust survival world focused on exploration, building, cooperation, and atmosphere. - Dynamic PVE/PVP (PVP only near active loot events) - No Raids - No Decay - Vanilla Progression - No Pay-to-Win - No VIP Kits - Monthly Wipes - Signal Collapse pre-wipe PvP event Dead Signal is built for players who enjoy the survival and progression of Rust without the constant chaos of offline raiding and toxic open-world PvP. The world is safe by default, but danger flares up around Supply Signals, Timed Supply Drops, and select monuments - a HUD indicator always shows if you're in a PVE, PVP, or PVP Delay zone. Build lasting bases, create towns, run monuments with other survivors, and experience a dangerous world designed around community-driven gameplay. The world should feel dangerous. Players should not. Survive the silence.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing37/200 NA · groups of 8+ · monthly · 53 on average
  2. 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing34/200 NA · groups of 8+ · monthly · 40 on average
  3. 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps23/100 NA · groups of 14+ · monthly · 35 on average
  4. 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet25/100 NA · no group limit · 1x · monthly · 32 on average
  5. 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 19/150 NA · groups of 20+ · monthly · 26 on average
  6. 6 RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!8/420 NA · groups of 8+ · monthly · 13 on average

§ 8Questions answeredfrom the figures in this entry

Server record

The Rust version for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: which one?

The server [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is on Rust network protocol 2633 and build 165217, hosted on Windows. To join, your game must be on the same protocol; Steam handles the update.

How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online now?

The records show [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | offline, last answering 32 days 15 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

In which location does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sit?

The name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | points to North America, though no region tag is published. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 47.25.226.71:28015 — that is the address.

Settings and map

What map is in use on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs a procedural map, generated by the game, of size 4,250 with seed 907808716. RustMaps can display it from this page, since equal size and seed yield the same map.

What settings and rules does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?

Nothing in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | gives a gather rate. Groups are capped at 8 players, the standard default. Play is pve, no player-versus-player fighting. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. The server describes itself as vanilla: no changed rates, kits or rules: the game as Facepunch ships it. The VAC anti-cheat from Valve is active.

Population

What population does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | carry?

No answer from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at the latest refresh; it was last seen 32 days 15 hours ago.

What position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hold among Rust servers?

Ranked by player hours over the last seven days, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | stands at #16,170, in the top 71% overall.

Tags, lists

Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings attach to the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

gmrust (Game mode): The standard survival game; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default applies: 8 per team; v2633 (Protocol): The game version must match protocol 2633 to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

On what schedule does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe?

From the force wipe comes the estimate of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 54 days 1 hours ago. A monthly wipe schedule is published in its tags.

Joining the server

How does one connect to [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 47.25.226.71:28015. A website is listed for the server: https://callmegumbi.github.io/dead-signal-website/index.html.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default applies: 8 per team.
v2633
Protocol The game version must match protocol 2633 to join.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.