An entry in the registerNo. 1,748
10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 2h ago
10x PVE | Build & Chill | Deep Sea building is a Rust server in Europe. At the last count it had 4 players of a possible 50; over the past week it averaged 3, with a peak of 10. It stands at No. 1,748 of the ranked servers, the top 8%, and No. 683 in Europe. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as 10x, modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 23h |
| Thu 3 Dec, 19:00 FW | 35d 23h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Welcome to 10x PVE | Build & Chill Wipe Schedule: Monthly BP Wipe:Monthly RP Wipe:Bi-annually XP Wipe: Never Purge: 11/5 20:00 CET Discord: https://discord.gg/qRpC9Erhy Use /info ingame to learn all about the server
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v23/100 EU · groups of 8+ · 10x · monthly · 1 on average
- 2 CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|1/30 EU · groups of 8+ · 5x · monthly · 2 on average
- 3 CZ/EU Farming Industry PVE6/50 EU · groups of 8+ · monthly · 4 on average
- 4 BroinRust [PVE CLASSIC EU/EA]4/200 EU · groups of 8+ · monthly · 3 on average
- 5 Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]3/100 EU · groups of 10+ · monthly · 2 on average
- 6 Хомка RU PvE5/100 EU · groups of 8+ · monthly · 1 on average
§ 8Questions answeredfrom the figures in this entry
Server details
What Rust version is 10x PVE | Build & Chill | Deep Sea building on?
Rust network protocol 2635 and build 168909 on Linux is what 10x PVE | Build & Chill | Deep Sea building runs. To join, your game must be on the same protocol; Steam handles the update.
How reliable is 10x PVE | Build & Chill | Deep Sea building, and is it online now?
Online: 10x PVE | Build & Chill | Deep Sea building is up as of the latest refresh. Of note: the reported uptime places the last restart about 8 hours ago. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Rust Server Stats records a first sighting on 13 September 2026.
What is the performance of 10x PVE | Build & Chill | Deep Sea building like?
Server fps averaged 41 over the last 48 hours; the low was 5. Of note: 226,424 entities at the peak, counting buildings, deployables and the rest. The memory peak was 5,305 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does 10x PVE | Build & Chill | Deep Sea building sit?
The EU tag places 10x PVE | Build & Chill | Deep Sea building in Europe, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 49.12.149.39:28000 stands the address.
Rules, settings, map
The map for 10x PVE | Build & Chill | Deep Sea building: which one is it?
10x PVE | Build & Chill | Deep Sea building runs a procedural map, generated by the game, of size 5,000 with seed 484310. Because size and seed fix the map, it can be viewed on RustMaps from here.
What does 10x PVE | Build & Chill | Deep Sea building set down in the way of rules and settings?
By its own name, 10x PVE | Build & Chill | Deep Sea building gathers at 10x. The limit for a group is 10 players. pve is the game mode, player combat is excluded. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Population
What population does 10x PVE | Build & Chill | Deep Sea building carry?
The record for 10x PVE | Build & Chill | Deep Sea building shows 4 players, against a capacity of 50. Averaged across seven days, 3 players; the peak reached 10. At 20:00 UTC, over the last 48 hours, the mean was 5 players, the highest of any hour.
Against other Rust servers, how is 10x PVE | Build & Chill | Deep Sea building ranked?
The player-hour table over seven days puts 10x PVE | Build & Chill | Deep Sea building at #1,748, and #683 for Europe, within the top 8% of all ranked servers.
The tags and lists
Where does 10x PVE | Build & Chill | Deep Sea building appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, EU Rust servers: the records, Modded Rust servers, Rust server stats: build servers and Rust PvE servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
The tags on 10x PVE | Build & Chill | Deep Sea building: what do they signify?
The game's server browser reads the tags 10x PVE | Build & Chill | Deep Sea building publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; ts10 (Group limit): 10 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe schedule
What happens on 10x PVE | Build & Chill | Deep Sea building when wipe day arrives?
Across its recent wipes, the busiest point averaged 4 players. 23 hours into the latest wipe the crowd reached its peak.
The wipe timetable for 10x PVE | Build & Chill | Deep Sea building: what does it show?
Once a month, with the force wipe, 10x PVE | Build & Chill | Deep Sea building wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The world now in play was generated 27 days 1 hours ago. Its tags carry a monthly wipe schedule.
Joining the server
Which steps join 10x PVE | Build & Chill | Deep Sea building?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 49.12.149.39:28000.