An entry in the registerNo. 970
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Online 64.40.8.156:24014 checked 12m ago
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is a Rust server, one of the theprojectlazarus.com servers. At the last count it had 4 players of a possible 200; over the past week it averaged 10, with a peak of 23. It stands at No. 970 of the ranked servers, the top 4%. It last wiped 6d ago, on a weekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as 2x, modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedulefixed weekdays
Next wipe Thursday 29 October, 19:11 UTC, in 14h. Every Thursday at 19:11 UTC · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 5
| Date, UTC | Hence |
|---|---|
| Thu 29 Oct, 19:11 | 14h |
| Thu 5 Nov, 19:00 FW | 7d 13h |
| Thu 12 Nov, 19:11 | 14d 14h |
| Thu 19 Nov, 19:11 | 21d 14h |
| Thu 26 Nov, 19:11 | 28d 14h |
| Thu 3 Dec, 19:00 FW | 35d 13h |
| Thu 10 Dec, 19:11 | 42d 14h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:11 UTC6d ago | 23 | – | running | 4 |
| Thu 15 Oct, 19:11 UTC13d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 19:11 UTC20d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC34d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC41d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Rust × DayZ survival for teams of up to 4, balanced for weekly wipes. Scavenge loose world loot, survive sight-and-sound infected, treat wounds and persistent infection, and endure 10-minute nights, Night Surges and roaming hordes. Answer distress calls, clear custom monuments, run Monument Heists, earn Cash, collect schematics and progress through your Survivor Log. Gather rates: most resources 2x, wood pickups 1.5x, quarries vanilla. The last wipe was on Thursday 22/10 The next wipe will be on Thursday 29/10 (7 day wipe schedule) (BP wiped Thursday 1/10)
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Magic Rust #18 — Vanilla 2x | Baйп 28.10493/490 EU · groups of 150+ · 2x · weekly · 330 on average
- 2 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.1041/1000 EU · groups of 300+ · 2x · weekly · 313 on average
- 3 Magic Rust #14 — Modded 2x (No limit) | Pyccкий59/100 EU · groups of 300+ · 2x · weekly · 277 on average
- 4 MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.1090/1900 EU · groups of 300+ · 2x · weekly · 274 on average
- 5 РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!22/100 EU · groups of 12+ · 2x · weekly · 218 on average
- 6 VANILLA x2 | GGRust #4 | Для нoвичкoв 2x9/700 EU · groups of 300+ · 2x · weekly · 129 on average
§ 8Questions answeredfrom the figures in this entry
Server record
On which Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ operate?
Rust network protocol 2635 and build 168909 on Linux is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. To join, your game must be on the same protocol; Steam handles the update.
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ currently answers as online. Of note: the reported uptime places the last restart about 3 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ perform?
The records show an average of 40 server fps over 48 hours, never below 33. The entity count reached 64,465: buildings, deployables and all else in the world. Up to 4,525 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.
What is the location of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
No region appears for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and its region code is us1. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 64.40.8.156:24014 stands the address.
The rules and map
What map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ put players on?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs a procedural map, generated by the game, of size 3,000 with seed 1. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Mods / FPS+ / 4 Max.
What does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ set down in the way of rules and settings?
A rate of 2x for gathering is what the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ states. The limit for a group is 100 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded, where plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Player record
What are the player numbers on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The record for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ shows 4 players, against a capacity of 200. The seven-day record: an average of 10 players and a peak of 23. Of the last 48 hours, 19:00 UTC drew the highest average: 10 players.
What position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold among Rust servers?
On player hours over seven days PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ ranks #970, inside the top 4% of all ranked servers.
The tags and lists
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ fits: 2x Rust servers and Modded Rust servers. On the server list it comes up under these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How should the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ be read?
These tags are PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/'s, and the game's browser reads them: gmvanilla (Game mode): Vanilla rules, survival play; mp200 (Max players): Slot count: 200; ts100 (Group limit): 100 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): us1 is the region code; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded. At the top of this page are its current players, queue and world creation time, all taken from the tags.
By whose hand is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
The theprojectlazarus.com hostname of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is also published by 2 other servers we track; most likely the same operator runs them.
Wipe record
What happens on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ when wipe day arrives?
Averaged over recent wipes, the crowd reached 28 at its busiest. 1 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 20% of recent wipes. The fall below half came by day 5 where the crowd did not hold.
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?
Wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ follow a rhythm of every Thursday at 19:11 UTC. On Thursday 29 October at 19:11 UTC the next wipe is due. Of note: the current world is 6 days 9 hours old. Its tags carry a weekly wipe schedule.
Joining the server
Which steps join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
To connect, open the console with F1 in Rust and enter client.connect 64.40.8.156:24014. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://theprojectlazarus.com/.