At press time 11,698 servers44,070 players100 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 13,106

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 11m ago

Standard Deviation- PvE, No Decay, survival variable. is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 1. It stands at No. 13,106 of the ranked servers, the top 59%, and No. 1414 in North America. It last wiped 6d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

§ 2Performance

0246802:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA, and No. 579 of the quad servers (top 70%). Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

The rhythm
Usual gap14 days

between real wipes

On rhythm0%

of its recent wipes

Wipe-day peak1

players, last three wipes

Crowd held0%

else halves by day 3

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 17h
Thu 3 Dec, 19:00 FW35d 17h

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC34d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

The map wipes on a 3-ish weeks / 1‑week cycle, but the world itself changes every month with new themes that shift how you survive. Some months you’ll drown in too much loot with not enough ways to manage it. Other months you’ll scrape by with too little loot. Sometimes the world simply offers less help. This Rust is still a survival game. INACTIVE CLEAN UP: 4 days offline = base removed on restart. No exceptions. Wipes: First and last Thursday of every month. • First Thursday: Procedural 2750+ (Facepunch forced) • Last Thursday: Procedural 1800 (tiny map → survival fever dream) Blueprints last 2+ months. Low Admin Involvement: Tomfoolery encouraged; dumpster‑fires are not. No racism/harassment. Use F7 for reports. No item recovery for losses, bugs, errors — play at your own risk. Yes, there are mods. You’ll figure them out. PVE Rules: • No Raiding / No Killing Players • Looting IS allowed — bodies, bags, containers. Anything unlocked is fair game. No Decay / No Upkeep: TC may warn “BASE DECAYING,” but bases never consume resources or decay. Kits: Free kits + scrap kits. Use /kit. Commands: • /info — Server info & command list • /xphelp — XPerience info + skill points • /kit — Kit menu • /remove — Remove your placed objects • /pc — Player Challenges leaderboard • /dtd — Dangerous Treasure status • /dtd ladder — Wipe leaderboard • /dtd lifetime — Lifetime leaderboard

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Reforged Hybrid | PvE/PvP Zones | Zombies | Events26/140 NA · quad · monthly · 20 on average
  2. 2 BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab6/50 NA · quad · monthly · 4 on average
  3. 3 Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.2/50 NA · quad · monthly · 2 on average
  4. 4 Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|2/100 NA · quad · 4x · monthly · 1 on average
  5. 5 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing61/200 NA · groups of 8+ · monthly · 50 on average
  6. 6 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing37/200 NA · groups of 8+ · monthly · 39 on average

§ 8Questions answeredfrom the figures in this entry

Server details

The Rust version for Standard Deviation- PvE, No Decay, survival variable.: which one?

The server Standard Deviation- PvE, No Decay, survival variable. is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

Is Standard Deviation- PvE, No Decay, survival variable. up, and how steady is its uptime?

Online: Standard Deviation- PvE, No Decay, survival variable. is up as of the latest refresh. Of note: the reported uptime places the last restart about 1 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does Standard Deviation- PvE, No Decay, survival variable. perform?

For the last 48 hours the average was 5 server fps, with a low of 5. The entity count reached 23,826: buildings, deployables and all else in the world. Up to 1,558 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.

Where does Standard Deviation- PvE, No Decay, survival variable. operate from?

Under the NA tag, Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 66.51.98.74:28015 — that is the address.

Settings and map

What map is in use on Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. runs a procedural map, generated by the game, of size 2,112 with seed 662852897. Because size and seed fix the map, it can be viewed on RustMaps from here.

What settings and rules does Standard Deviation- PvE, No Decay, survival variable. run?

Nothing in the name of Standard Deviation- PvE, No Decay, survival variable. gives a gather rate. The group cap is 4 players (quad). Play is pve, player combat is excluded. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.

Population

How full does Standard Deviation- PvE, No Decay, survival variable. get?

The record for Standard Deviation- PvE, No Decay, survival variable. shows 0 players, against a capacity of 50. Averaged across seven days, 0 players; the peak reached 1.

Where does Standard Deviation- PvE, No Decay, survival variable. sit in the rankings?

The player-hour table over seven days puts Standard Deviation- PvE, No Decay, survival variable. at #13,106, and #1,414 for North America, within the top 59% of all ranked servers. Within quad, it stands at #579.

Tag and list record

Where does Standard Deviation- PvE, No Decay, survival variable. appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Standard Deviation- PvE, No Decay, survival variable. fits: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

The tags on Standard Deviation- PvE, No Decay, survival variable.: what do they signify?

These tags are Standard Deviation- PvE, No Decay, survival variable.'s, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; NA (North America): In the browser it appears under North America. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day arrives?

The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 3.

The wipe timetable for Standard Deviation- PvE, No Decay, survival variable.: what does it show?

Once a month, with the force wipe, Standard Deviation- PvE, No Decay, survival variable. wipes. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 6 days 3 hours. The tags list wipes as monthly.

Connection

Which steps join Standard Deviation- PvE, No Decay, survival variable.?

To connect, open the console with F1 in Rust and enter client.connect 66.51.98.74:28015. The Launch Rust and join button on this page does the same through Steam.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp50
Max players The server holds 50 slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded: settings or plugins have changed the game.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.