At press time 11,663 servers33,677 players84 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,358

[US] Chronic Condition

Online NA 66.51.99.69:28065 checked 10m ago

[US] Chronic Condition is a Rust server in North America. At the last count it had 0 players of a possible 50. It stands at No. 15,358 of the ranked servers, the top 69%, and No. 1518 in North America. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as vanilla, modded, oxide.

§ 1Attendance

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

§ 2Performance

0246804:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW7d 15h
Thu 3 Dec, 19:00 FW35d 15h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:40 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [NA] Willjum's Casual Solo/Duo Monthly9/175 NA · groups of 8+ · monthly · 15 on average
  2. 2 Hempville 420 No Kos Low Decay / Limited PvP13/90 NA · groups of 8+ · monthly · 7 on average
  3. 3 Made in Quebec & France! QC FR EN (Website 9 Languages)3/1000 NA · groups of 8+ · monthly · 4 on average
  4. 4 Testing Grounds0/15 NA · groups of 8+ · monthly · 2 on average
  5. 5 Apocrypha-Linux | PvE | PvP1/50 NA · groups of 20+ · monthly · 1 on average
  6. 6 [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | 0/50 NA · groups of 8+ · monthly · 1 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for [US] Chronic Condition: which one?

The server [US] Chronic Condition is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

Is [US] Chronic Condition up, and how steady is its uptime?

[US] Chronic Condition currently answers as online. Of note: the reported uptime places the last restart about 16 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Its earliest entry at Rust Server Stats is dated 1 October 2026.

How does [US] Chronic Condition perform?

Server fps averaged 5 over the last 48 hours; the low was 5. Of note: 111,203 entities at the peak, counting buildings, deployables and the rest. Up to 3,426 MB of memory was used. What players feel as lag: fps running low and entities climbing.

Where does [US] Chronic Condition operate from?

Under the NA tag, [US] Chronic Condition lists itself in North America. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 66.51.99.69:28065 — that is the address.

Settings and map

The map for [US] Chronic Condition: which one is it?

[US] Chronic Condition runs a procedural map, generated by the game, of size 4,250 with seed 1564901445. The map repeats with the same size and seed; this page links to it on RustMaps.

The rules and settings of [US] Chronic Condition: what are they?

The name of [US] Chronic Condition states no rate for gathering. The limit for a group is 16 players. Play is survival, gather, build and raid: the standard game. Player-versus-player fighting and raiding are enabled. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. Vanilla is its own description: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

The players

How full does [US] Chronic Condition get?

The record for [US] Chronic Condition shows 0 players, against a capacity of 50. Across the last seven days the mean population stands at 0.

Where does [US] Chronic Condition sit in the rankings?

For seven-day player hours [US] Chronic Condition is #15,358 overall and #1,518 in North America, in the top 69% of ranked servers.

Tag and list record

Where does [US] Chronic Condition appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists [US] Chronic Condition fits: Modded Rust servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings attach to the tags on [US] Chronic Condition?

gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts16 (Group limit): 16 is the ceiling per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): The server browser files it under North America — that is the set of tags [US] Chronic Condition publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

The wipes

What is the shape of wipe day on [US] Chronic Condition?

Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does [US] Chronic Condition wipe?

[US] Chronic Condition wipes with the force wipe alone, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 26 days 18 hours old. Its tags carry a monthly wipe schedule.

Connection

How does one connect to [US] Chronic Condition?

To connect, open the console with F1 in Rust and enter client.connect 66.51.99.69:28065. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players The server holds 50 slots.
ts16
Group limit 16 is the ceiling per team.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code The region code is not set.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe from Facepunch.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.