An entry in the registerNo. 5,018
Bearly Surviving
Online NA 66.51.99.76:28045 checked 11m ago
Bearly Surviving is a Rust server in North America. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 5. It stands at No. 5,018 of the ranked servers, the top 23%, and No. 862 in North America. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 20h |
| Thu 3 Dec, 19:00 FW | 36d 20h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
At Bearly Surviving we are a Family Friendly all inclusive PVE server. We have many QOL plugins. Check out all we have to offer via the /info in game. We have a discord. This is the best place for announcements and where our support ticketing system is. We have Zombies, Animal Farm, Raidable Bases, and Vehicle License to name just a few of our plugins. We also have starter kits you can claim and daily kits. We are not monetized so we don't currently offer VIP. Instead we just gave everyone the cool perks. VIP may eventually come! DEEPSEA DISABLED!
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing55/200 NA · groups of 8+ · monthly · 52 on average
- 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing44/200 NA · groups of 8+ · monthly · 39 on average
- 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps37/100 NA · groups of 14+ · monthly · 34 on average
- 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet47/100 NA · no group limit · 1x · monthly · 32 on average
- 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 40/150 NA · groups of 20+ · monthly · 25 on average
- 6 RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!10/420 NA · groups of 8+ · monthly · 12 on average
§ 8Questions answeredfrom the figures in this entry
The record
What Rust version is Bearly Surviving on?
Rust network protocol 2635 and build 168909 on Linux is what Bearly Surviving runs. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on Bearly Surviving, and is it up?
Online: Bearly Surviving is up as of the latest refresh. A restart came about 9 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 168 of 168 hours, 100% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Does Bearly Surviving hold a steady frame?
Server fps averaged 5 over the last 48 hours; the low was 5. Of note: 82,216 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 3,082 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.
In which location does Bearly Surviving sit?
In North America, Bearly Surviving lists itself with the NA tag. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 66.51.99.76:28045 — that is the address.
The rules and map
What map is in use on Bearly Surviving?
Bearly Surviving runs a procedural map, generated by the game, of size 4,096 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Custom Map.
What settings and rules does Bearly Surviving run?
The name of Bearly Surviving states no rate for gathering. Groups are capped at 8 players, the standard default. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings alter the game. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Player record
What population does Bearly Surviving carry?
0 players are on Bearly Surviving at present; the slot count is 50. Over seven days the mean is 0 players, with a peak of 5.
Where does Bearly Surviving sit in the rankings?
The player-hour table over seven days puts Bearly Surviving at #5,018, and #862 for North America, within the top 23% of all ranked servers.
Tags, lists
Bearly Surviving sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include Bearly Surviving: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings attach to the tags on Bearly Surviving?
These tags are Bearly Surviving's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): 50 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): North America is where the server browser lists it. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
What is the shape of wipe day on Bearly Surviving?
Across its recent wipes, the busiest point averaged 5 players. 4 hours into the latest wipe the crowd reached its peak.
The wipe timetable for Bearly Surviving: what does it show?
Once a month, with the force wipe, Bearly Surviving wipes. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 26 days 4 hours. Its tags carry a monthly wipe schedule.
Connection
What is the way to join Bearly Surviving?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 66.51.99.76:28045. A website is listed for the server: https://discord.com/invite/pwQP862VSA.