An entry in the registerNo. 15,150
PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 44d ago
PlotWorld Dev | Persistent Bases is a Rust server. It was offline at the last count. It stands at No. 15,150 of the ranked servers. It last wiped 65d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA503/550 EU · no group limit · 699 on average
- 2 R2 - Aim training / Matchmaking / Facechecks - RU Main40/400 EU · groups of 12+ · 212 on average
- 3 RustGames.gg | Lucky Pillars - EU 157/400 EU · groups of 100+ · 80 on average
- 4 DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP35/200 groups of 30+ · weekly · 58 on average
- 5 R2 - Aim training / Matchmaking / Facechecks - EU Main15/400 EU · groups of 12+ · 35 on average
- 6 [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD12/50 EU · no group limit · 30 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for PlotWorld Dev | Persistent Bases: which one?
Rust network protocol 2632 and build 161125 on Linux is what PlotWorld Dev | Persistent Bases runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on PlotWorld Dev | Persistent Bases, and is it up?
Offline at present: PlotWorld Dev | Persistent Bases, last seen 44 days 2 hours ago. The records show 0% uptime over the last 7 full days: 0 of 168 hours up. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the location of PlotWorld Dev | Persistent Bases?
No region is published by PlotWorld Dev | Persistent Bases. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 66.70.181.82:28015 stands the address.
Rules, settings, map
What settings and rules does PlotWorld Dev | Persistent Bases run?
Nothing in the name of PlotWorld Dev | Persistent Bases gives a gather rate. Groups are capped at 8 players, the standard default. Play is minigames & battle royale, arenas, parkour, battle royale and Bedwars. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.
The players
What are the player numbers on PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases is offline at present; the last response came 44 days 2 hours ago.
Where does PlotWorld Dev | Persistent Bases sit in the rankings?
On player hours over seven days PlotWorld Dev | Persistent Bases ranks #15,150, inside the top – of all ranked servers.
Tag and list record
PlotWorld Dev | Persistent Bases sits in which Rust Server Stats lists and filters?
On Rust Server Stats, PlotWorld Dev | Persistent Bases is placed in these lists: Modded Rust servers and Rust server stats: build servers. On the server list it comes up under these filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should the tags on PlotWorld Dev | Persistent Bases be read?
gmrust (Game mode): Standard survival, as Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Set at the game default of 8 per team; v2632 (Protocol): Join only on protocol 2632; other versions cannot connect; cs161125 (Build): Game build: 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^k (Build server): Design bases and practise them here; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): Plugin framework: Carbon — that is the set of tags PlotWorld Dev | Persistent Bases publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
The wipes
When does PlotWorld Dev | Persistent Bases wipe?
The record of PlotWorld Dev | Persistent Bases holds too few wipes to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 65 days 22 hours ago.
Joining the server
Which steps join PlotWorld Dev | Persistent Bases?
To connect, open the console with F1 in Rust and enter client.connect 66.70.181.82:28015. The Launch Rust and join button on this page does the same through Steam.