An entry in the registerNo. 13,092
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Medieval Total Conversion - Test is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 1. It stands at No. 13,092 of the ranked servers, the top 59%. It last wiped 8d ago. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN Me0/50 NA · groups of 16+ · biweekly · 1 on average
- 2 [US East] Facepunch Primitive 123/400 NA · groups of 8+ · monthly · 21 on average
- 3 [EU] Facepunch Primitive 15/400 EU · groups of 8+ · monthly · 16 on average
- 4 JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|5/120 EU · groups of 16+ · 3x · biweekly · 5 on average
- 5 JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|6/120 NA · groups of 16+ · 3x · biweekly · 4 on average
- 6 Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe2/100 EU · duo · monthly · 6 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is Medieval Total Conversion - Test on?
Rust network protocol 2634 and build 167781 on Windows is what Medieval Total Conversion - Test runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is Medieval Total Conversion - Test, and is it online now?
Offline at present: Medieval Total Conversion - Test, last seen 7 days 16 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 21 October 2026.
In which location does Medieval Total Conversion - Test sit?
No region appears for Medieval Total Conversion - Test. Rust Server Stats records the stated location of a server, not the location of the machine. 72.136.104.132:28015 — that is the address.
Rules, settings, map
The map for Medieval Total Conversion - Test: which one is it?
Medieval Total Conversion - Test plays on a map the game generates, procedural in kind.
What settings and rules does Medieval Total Conversion - Test run?
Nothing in the name of Medieval Total Conversion - Test gives a gather rate. Eight players per group is the default and the limit here. primitive is the game mode, bows, spears and melee, with no guns. Player-versus-player fighting and raiding are enabled. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Carbon. VAC, Valve's anti-cheat, is enabled.
Population
How full does Medieval Total Conversion - Test get?
Medieval Total Conversion - Test is offline at present; the last response came 7 days 16 hours ago. Over seven days the mean is 1 players, with a peak of 1.
Where does Medieval Total Conversion - Test sit in the rankings?
On player hours over seven days Medieval Total Conversion - Test ranks #13,092, inside the top 59% of all ranked servers.
The tags and lists
Medieval Total Conversion - Test sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Medieval Total Conversion - Test is placed in these lists: Modded Rust servers and Primitive Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should the tags on Medieval Total Conversion - Test be read?
The game's server browser reads the tags Medieval Total Conversion - Test publishes: gmprimitive (Game mode): No guns: only bows, spears and melee, as primitive play; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
On what schedule does Medieval Total Conversion - Test wipe?
Medieval Total Conversion - Test's rhythm cannot be told yet: too few of its wipes are on record. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. The world now in play was generated 8 days 2 hours ago.
Connection
How does one connect to Medieval Total Conversion - Test?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 72.136.104.132:28015.