At press time 11,879 servers98,401 players400 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,307

Chip's Test Server

Offline 73.82.177.252:28015 checked 17d ago

Chip's Test Server is a Rust server. It was offline at the last count. It stands at No. 15,307 of the ranked servers, the top 70%. It last wiped 17d ago. Its own tags class it as modded, oxide.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Wipe-day peak1

players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 RustForNoobs.com Primitive | Bow / Melee | Medieval0/50 NA · groups of 16+ · biweekly · 1 on average
  2. 2 [US East] Facepunch Primitive 111/400 NA · groups of 8+ · monthly · 22 on average
  3. 3 [EU] Facepunch Primitive 115/400 EU · groups of 8+ · monthly · 16 on average
  4. 4 JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|7/120 EU · groups of 16+ · 3x · biweekly · 5 on average
  5. 5 JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|4/120 NA · groups of 16+ · 3x · biweekly · 4 on average
  6. 6 Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe11/100 EU · duo · monthly · 6 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does Chip's Test Server operate?

The server Chip's Test Server is on Rust network protocol 2634 and build 167398, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on Chip's Test Server, and is it up?

The records show Chip's Test Server offline, last answering 17 days 17 hours ago. In the last 7 full days it was up for 0 of 168 hours, 0% of the time. The first sighting at Rust Server Stats was on 15 September 2026.

What is the location of Chip's Test Server?

No region is published by Chip's Test Server. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 73.82.177.252:28015 — that is the address.

The rules and map

The map for Chip's Test Server: which one is it?

Chip's Test Server plays on a map the game generates, procedural in kind.

The rules and settings of Chip's Test Server: what are they?

Nothing in the name of Chip's Test Server gives a gather rate. The group limit is 8 players, the game's default. Play is primitive, bows, spears and melee, with no guns. Combat and raiding between players are permitted. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Player record

How full does Chip's Test Server get?

No answer from Chip's Test Server at the latest refresh; it was last seen 17 days 17 hours ago.

What position does Chip's Test Server hold among Rust servers?

Ranked by player hours over the last seven days, Chip's Test Server stands at #15,307, in the top 70% overall.

Tag and list record

Where does Chip's Test Server appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists Chip's Test Server fits: Modded Rust servers and Primitive Rust servers. On the server list it comes up under these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should the tags on Chip's Test Server be read?

The game's server browser reads the tags Chip's Test Server publishes: gmprimitive (Game mode): Primitive rules, so bows, spears and melee alone, and no guns; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Set at the game default of 8 per team; v2634 (Protocol): The game version must match protocol 2634 to join; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe schedule

What is the shape of wipe day on Chip's Test Server?

The average peak across recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

When does Chip's Test Server wipe?

Chip's Test Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. Of note: the current world is 17 days 19 hours old.

Connection

How does one connect to Chip's Test Server?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 73.82.177.252:28015.

§ 8Key to the tagswhat each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Primitive rules, so bows, spears and melee alone, and no guns.
mp5
Max players The server holds 5 slots.
ts8
Group limit Set at the game default of 8 per team.
v2634
Protocol The game version must match protocol 2634 to join.
cs167398
Build Build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.