At press time 11,696 servers39,834 players90 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,353

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 11m ago

{TNT}SQUADs - Rusty but not old is a Rust server in North America. At the last count it had 0 players of a possible 10. It stands at No. 15,353 of the ranked servers, the top 69%, and No. 1518 in North America. It last wiped 53d ago. Its own tags class it as vanilla, modded, carbon, pve.

§ 1Attendance

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

§ 2Performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

§ 4The wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo308/2000 NA · no group limit · biweekly · 249 on average
  2. 2 Chrayntopia ♡ ︎PvE | RP | PvP180/200 NA · groups of 8+ · biweekly · 104 on average
  3. 3 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing62/200 NA · groups of 8+ · monthly · 50 on average
  4. 4 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing45/200 NA · groups of 8+ · monthly · 39 on average
  5. 5 Orange Dream | Cozy PvE/RP | No KOS35/200 NA · groups of 8+ · biweekly · 34 on average
  6. 6 Zombie Land PVE Monthly | Raids | Skills | Custom Maps52/100 NA · groups of 14+ · monthly · 34 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is {TNT}SQUADs - Rusty but not old on?

The server {TNT}SQUADs - Rusty but not old is on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must be on the same protocol; Steam handles the update.

What does uptime look like on {TNT}SQUADs - Rusty but not old, and is it up?

{TNT}SQUADs - Rusty but not old currently answers as online. A restart came about 5 days 13 hours ago, by the server's own uptime figure. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does {TNT}SQUADs - Rusty but not old perform?

The records show an average of 121 server fps over 48 hours, never below 85. Buildings, deployables and the rest brought the entity count to a high of 56,709. Of note: memory use reached 3,168 MB. What players feel as lag: fps running low and entities climbing.

What is the location of {TNT}SQUADs - Rusty but not old?

Under the NA tag, {TNT}SQUADs - Rusty but not old lists itself in North America. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 74.91.127.81:35215 — that is the address.

Rules, settings, map

What map does {TNT}SQUADs - Rusty but not old put players on?

{TNT}SQUADs - Rusty but not old runs a procedural map, generated by the game, of size 3,100 with seed 1145457653. The map repeats with the same size and seed; this page links to it on RustMaps.

What does {TNT}SQUADs - Rusty but not old set down in the way of rules and settings?

Nothing in the name of {TNT}SQUADs - Rusty but not old gives a gather rate. Eight players per group is the default and the limit here. Play is pve, no player-versus-player fighting. It sits in the Modded section, with plugins or settings that change play. The plugin set is Carbon. The server describes itself as vanilla: no changed rates, kits or rules: the game as Facepunch ships it. The VAC anti-cheat from Valve is active.

Player record

What population does {TNT}SQUADs - Rusty but not old carry?

0 players are on {TNT}SQUADs - Rusty but not old at present; the slot count is 10. Averaged over the last seven days, the population is 0 players.

Against other Rust servers, how is {TNT}SQUADs - Rusty but not old ranked?

For seven-day player hours {TNT}SQUADs - Rusty but not old is #15,353 overall and #1,518 in North America, in the top 69% of ranked servers.

Tag and list record

{TNT}SQUADs - Rusty but not old sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists {TNT}SQUADs - Rusty but not old fits: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should the tags on {TNT}SQUADs - Rusty but not old be read?

gmvanilla (Game mode): The vanilla survival mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Set at the game default of 8 per team; v2633 (Protocol): Protocol 2633: joining needs the same game version; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): North America is where the server browser lists it — that is the set of tags {TNT}SQUADs - Rusty but not old publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Wipe schedule

The wipe timetable for {TNT}SQUADs - Rusty but not old: what does it show?

The record of {TNT}SQUADs - Rusty but not old holds too few wipes to show its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 53 days 14 hours old.

Joining the server

What is the way to join {TNT}SQUADs - Rusty but not old?

To connect, open the console with F1 in Rust and enter client.connect 74.91.127.81:35215. The Launch Rust and join button on this page does the same through Steam.

§ 8Key to the tagswhat each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival mode.
mp10
Max players The server holds 10 slots.
ts8
Group limit Set at the game default of 8 per team.
v2633
Protocol Protocol 2633: joining needs the same game version.
cs165217
Build The build number is 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Under Modded, because settings or plugins alter the game.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.