At press time 11,884 servers96,135 players162 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 10,895

Facepunch Playtest

Online 79.137.98.20:28015 checked 13m ago

Facepunch Playtest is a Rust server, one of the playrust.com servers. At the last count it had 0 players; over the past week it averaged 0, with a peak of 3. It stands at No. 10,895 of the ranked servers, the top 49%. It last wiped 26d ago. Its own tags class it as official.

§ 1Attendance

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

§ 2Performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap3.6 days

between real wipes

On rhythm100%

of its recent wipes

Wipe-day peak9

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago 0 – running 0
Mon 28 Sep, 07:20 UTC29d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC33d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Rusty Moose |EU Mondays|825/850 EU · groups of 12+ · weekly · 499 on average
  2. 2 Rustoria.co - EU Main50/250 EU · groups of 16+ · weekly · 349 on average
  3. 3 Rusty Moose |EU Main|123/250 EU · groups of 12+ · weekly · 343 on average
  4. 4 Rustoria.co - EU East Long485/575 EU · groups of 12+ · monthly · 313 on average
  5. 5 Rustoria.co - EU East Medium310/350 EU · groups of 12+ · biweekly · 282 on average
  6. 6 Rustafied.com - EU Friday218/325 EU · groups of 16+ · weekly · 257 on average

§ 8Questions answeredfrom the figures in this entry

Server details

What Rust version is Facepunch Playtest on?

Rust network protocol 2635 and build 168837 on Windows is what Facepunch Playtest runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Facepunch Playtest, and is it online now?

Online: Facepunch Playtest is up as of the latest refresh. A restart came about 5 days 7 hours ago, by the server's own uptime figure. Of note: 168 of 168 hours up in the last 7 full days, or 100% of the time. Rust Server Stats records a first sighting on 13 September 2026.

How does Facepunch Playtest perform?

For the last 48 hours the average was 44 server fps, with a low of 32. Of note: 403,000 entities at the peak, counting buildings, deployables and the rest. Of note: memory use reached 11,905 MB. What players feel as lag: fps running low and entities climbing.

Where does Facepunch Playtest operate from?

No region is published by Facepunch Playtest. Rust Server Stats records the stated location of a server, not the location of the machine. 79.137.98.20:28015 — that is the address.

Rules, settings, map

What map does Facepunch Playtest put players on?

Facepunch Playtest runs a procedural map, generated by the game, of size 4,500 with seed 1377699477. Because size and seed fix the map, it can be viewed on RustMaps from here.

What does Facepunch Playtest set down in the way of rules and settings?

The name of Facepunch Playtest states no rate for gathering. The limit for a group is 100 players. survival is the game mode, gather, build and raid: the standard game. Combat and raiding between players are permitted. Rust's in-game Official tab carries it. VAC is enabled: Valve's anti-cheat.

The players

How full does Facepunch Playtest get?

The figure for Facepunch Playtest stands at 0 players at the time of writing. The seven-day record: an average of 0 players and a peak of 3. The busiest hour of the last 48 was 15:00 UTC, averaging 0 players.

What position does Facepunch Playtest hold among Rust servers?

On player hours over seven days Facepunch Playtest ranks #10,895, inside the top 49% of all ranked servers.

Tag and list record

Where does Facepunch Playtest appear among the Rust Server Stats lists and filters?

On Rust Server Stats, Facepunch Playtest is placed in these lists: Official Rust servers. On the server list it comes up under these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Which meanings attach to the tags on Facepunch Playtest?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 is the number of slots; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168837 (Build): Build 168837; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set — that is the set of tags Facepunch Playtest publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.

Which operator stands behind Facepunch Playtest?

A playrust.com hostname is published by Facepunch Playtest, and by 124 other servers we track; the same operator most likely runs them.

Wipe record

Wipe day on Facepunch Playtest: what should be expected?

Averaged over recent wipes, the crowd reached 9 at its busiest. 0 hours into the latest wipe the crowd reached its peak. Above half that peak until the next wipe: the crowd held in 0% of recent wipes. In those cases the crowd dropped below half by day 1.

When does Facepunch Playtest wipe?

Wipes on Facepunch Playtest follow no fixed times, so no next wipe is forecast. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The world now in play was generated 26 days ago.

How to join

What is the way to join Facepunch Playtest?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 79.137.98.20:28015.

§ 9Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts100

On Rust Server Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 is the number of slots.
ts100
Group limit No team may exceed 100.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168837
Build Build 168837.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.