An entry in the registerNo. 8,009
TMD Test [Whitelist Only]
Online 104.129.132.129:28025 checked 8m ago
TMD Test [Whitelist Only] is a Rust server. At the last count it had 0 players of a possible 10; over the past week it averaged 0, with a peak of 2. It stands at No. 8,009 of the ranked servers, the top 36%. It last wiped 7d ago, on a biweekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 36% of all ranked servers, and No. 432 of the quad servers (top 52%). Ranked on player hours over the last seven days.
§ 4The wipe schedulefrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
between real wipes
of its recent wipes
players, last three wipes
else halves by day 1
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 8h |
| Thu 19 Nov, 03:05 | 20d 16h |
| Thu 3 Dec, 19:00 FW | 35d 8h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 03:05 UTC7d ago | 2 | – | running | 1 |
| Sun 18 Oct, 19:18 UTC10d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Thu 8 Oct, 00:48 UTC21d ago | 1 | halved by day 1 | 10.8 days | 0 |
| Thu 1 Oct, 22:03 UTC FW27d ago | 2 | halved by day 1 | 6.1 days | 0 |
| Tue 29 Sep, 19:54 UTC29d ago | 0 | – | 2.1 days | 0 |
| Thu 17 Sep, 18:15 UTC41d ago | 1 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 Friend Not Foe / PvE Community / UK & Europe0/50 EU · quad · biweekly · 3 on average
- 2 [RU] RCVL_25Rus PVE/PVP Four4/51 EA · quad · biweekly · 2 on average
- 3 Dead Valley | PvE | Bi-Weekly | Old Research System0/50 EU · quad · biweekly · 1 on average
- 4 Reforged Hybrid | PvE/PvP Zones | Zombies | Events7/140 NA · quad · monthly · 20 on average
- 5 [DE/GER] My-Land [PVE/PVP-EVENTZONEN]0/50 EU · quad · monthly · 3 on average
- 6 PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER1/100 EU · quad · monthly · 2 on average
§ 7Questions answeredfrom the figures in this entry
Server details
The Rust version for TMD Test [Whitelist Only]: which one?
Rust network protocol 2635 and build 168909 on Linux is what TMD Test [Whitelist Only] runs. To join, your game must be on the same protocol; Steam handles the update.
Is TMD Test [Whitelist Only] up, and how steady is its uptime?
TMD Test [Whitelist Only] currently answers as online. A restart came about 1 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.
What is the performance of TMD Test [Whitelist Only] like?
The records show an average of 30 server fps over 48 hours, never below 30. Of note: 121,633 entities at the peak, counting buildings, deployables and the rest. Up to 5,475 MB of memory was used. Lag, as players meet it, comes from low fps and an entity count on the rise.
Where does TMD Test [Whitelist Only] operate from?
The server publishes no region: TMD Test [Whitelist Only]. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 104.129.132.129:28025 — that is the address.
The rules and map
The map for TMD Test [Whitelist Only]: which one is it?
TMD Test [Whitelist Only] runs a procedural map, generated by the game, of size 4,096 with seed 1337. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: Custom Map.
What does TMD Test [Whitelist Only] set down in the way of rules and settings?
The name of TMD Test [Whitelist Only] states no rate for gathering. The ceiling for a group is 4 players (quad). roleplay is the game mode, roleplay rules with towns and jobs. It sits in the Modded section, with plugins or settings that change play. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.
Population
What population does TMD Test [Whitelist Only] carry?
At the latest count TMD Test [Whitelist Only] has 0 players, with 10 slots in total. Averaged across seven days, 0 players; the peak reached 2. Of the last 48 hours, 18:00 UTC drew the highest average: 0 players.
What position does TMD Test [Whitelist Only] hold among Rust servers?
Ranked by player hours over the last seven days, TMD Test [Whitelist Only] stands at #8,009, in the top 36% overall. The quad table places it at #432.
The tags and lists
Where does TMD Test [Whitelist Only] appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include TMD Test [Whitelist Only]: Modded Rust servers, Rust PvE servers and Rust roleplay servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should the tags on TMD Test [Whitelist Only] be read?
These tags are TMD Test [Whitelist Only]'s, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp10 (Max players): Slot count: 10; ts4 (Group limit): 4 is the ceiling per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe comes once a fortnight; ^r (Roleplay): Set up for roleplay; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game; modded (Modded): Under Modded, because settings or plugins alter the game. The tags include current players, queue and the time the world was made; the top of this page shows them.
The wipes
Wipe day on TMD Test [Whitelist Only]: what should be expected?
The average peak across recent wipes was 1 players. 16 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1, in the wipes that did not, the crowd fell below half.
On what schedule does TMD Test [Whitelist Only] wipe?
With the schedule unconfirmed by too few recorded wipes, the prediction on TMD Test [Whitelist Only] follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. Of note: the current world is 7 days 7 hours old. Its tags set out a fortnightly wipe schedule.
How to join
How does one connect to TMD Test [Whitelist Only]?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 104.129.132.129:28025. https://store.themonsterden.net/ carries the server's website.