At press time 11,654 servers43,088 players107 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,264

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 7m ago

ThievingRaccoonTest is a Rust server in North America. At the last count it had 0 players of a possible 100. It stands at No. 15,264 of the ranked servers, the top 69%, and No. 1493 in North America. It last wiped 18d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

§ 2Performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 15h
Thu 3 Dec, 19:00 FW34d 15h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:50 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing50/200 NA · groups of 8+ · monthly · 48 on average
  2. 2 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet71/100 NA · no group limit · 1x · monthly · 38 on average
  3. 3 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing36/200 NA · groups of 8+ · monthly · 37 on average
  4. 4 Zombie Land PVE Monthly | Raids | Skills | Custom Maps33/100 NA · groups of 14+ · monthly · 33 on average
  5. 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 28/150 NA · groups of 20+ · monthly · 24 on average
  6. 6 US | For all Mankind PVE | No Raiding/Killing/Stealing9/200 NA · groups of 8+ · monthly · 12 on average

§ 7Questions answeredfrom the figures in this entry

The record

The Rust version for ThievingRaccoonTest: which one?

Rust network protocol 2635 and build 168909 on Linux is what ThievingRaccoonTest runs. To join, your game must be on the same protocol; Steam handles the update.

Is ThievingRaccoonTest up, and how steady is its uptime?

The records show ThievingRaccoonTest online at the time of this check. Of note: the reported uptime places the last restart about 46 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

What is the performance of ThievingRaccoonTest like?

The records show an average of 233 server fps over 48 hours, never below 213. The entity count reached 54,776: buildings, deployables and all else in the world. Up to 3,760 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

In which location does ThievingRaccoonTest sit?

In North America, ThievingRaccoonTest lists itself with the NA tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 135.148.137.170:60400 — that is the address.

Rules, settings, map

The map for ThievingRaccoonTest: which one is it?

ThievingRaccoonTest runs a procedural map, generated by the game, of size 3,800 with seed 1. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.

The rules and settings of ThievingRaccoonTest: what are they?

The name of ThievingRaccoonTest states no rate for gathering. Eight players per group is the default and the limit here. pve is the game mode, no combat against other players. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Population

What are the player numbers on ThievingRaccoonTest?

0 players are on ThievingRaccoonTest at present; the slot count is 100. Across the last seven days the mean population stands at 0.

What position does ThievingRaccoonTest hold among Rust servers?

The player-hour table over seven days puts ThievingRaccoonTest at #15,264, and #1,493 for North America, within the top 69% of all ranked servers.

Tags, lists

Where does ThievingRaccoonTest appear among the Rust Server Stats lists and filters?

The Rust Server Stats lists ThievingRaccoonTest fits: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should the tags on ThievingRaccoonTest be read?

These tags are ThievingRaccoonTest's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp100 (Max players): 100 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; NA (North America): The server browser files it under North America. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

Wipe day on ThievingRaccoonTest: what should be expected?

Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe the crowd reached its peak.

When does ThievingRaccoonTest wipe?

ThievingRaccoonTest wipes with the force wipe alone, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. Of note: the current world is 18 days 15 hours old. Its tags carry a monthly wipe schedule.

How to join

How does one connect to ThievingRaccoonTest?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 135.148.137.170:60400.

§ 8Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard survival game.
mp100
Max players 100 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.