At press time 11,668 servers48,663 players118 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 658

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 9m ago

Japan Tokyo - Chill PvE|JP is a Rust server in Asia, one of the japantokyo.jp servers. At the last count it had 0 players of a possible 100; over the past week it averaged 21, with a peak of 64. It stands at No. 658 of the ranked servers, the top 3%, and No. 33 in Asia. It last wiped 27d ago. Its own tags class it as vanilla, modded, carbon, pve.

§ 1Attendance

AveragePeak
01020304010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

§ 2Performance

01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap0.5 days

between real wipes

Wipe-day peak127

players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC27d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW27d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

次回ワイプ予定: 11/6 18:00(サーバー停止は当日午前3時) 【基本設定】 Outpostで車両購入が可能 季節限定イベントを定期的に実施 毎日 6:00/18:00 に定期再起動 /otp でOutpostへテレポート可能 【TC関連ルール】 5日以上ログインがない拠点は自動削除対象 (TC登録している誰かがログインすれば維持可能) 【窃盗対策】 ほとんどの物にコードロック装着可 【禁止行為】 他プレイヤーの体験を害する行為は禁止 4人以下のチーム分割禁止(ロック制限回避防止) 5人以上は4人単位で分割可(例: 10人→4+4+2) 違反は運営が個別に判断・措置します 【補填・免責】 アイテム/車両の補填は基本なし(MODバグのみ検討) ヘリ/カーゴ等はサーバー再起動で消滅します データ消失の責任は負いかねます 詳細はDiscordをご確認ください

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 【炮炮PVE启蒙】纯净|特色|突袭|技能64/200 EA · groups of 16+ · biweekly · 58 on average
  2. 2 QS『鱼山路』pve|耐玩|升级|突袭47/100 EA · groups of 8+ · 37 on average
  3. 3 [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本33/100 EA · groups of 8+ · monthly · 35 on average
  4. 4 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地18/88 EA · groups of 8+ · monthly · 20 on average
  5. 5 [JP][PVE] パグさば Pug-Server ver 27 | 10/2~6/100 EA · groups of 16+ · 14 on average
  6. 6 [纪元PVE] 工业|挂机|自动|死亡不掉|标点18/100 EA · groups of 8+ · 13 on average

§ 8Questions answeredfrom the figures in this entry

Server record

What Rust version is Japan Tokyo - Chill PvE|JP on?

The server Japan Tokyo - Chill PvE|JP is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.

Is Japan Tokyo - Chill PvE|JP up, and how steady is its uptime?

Japan Tokyo - Chill PvE|JP currently answers as online. Of note: the reported uptime places the last restart about 9 hours ago. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Does Japan Tokyo - Chill PvE|JP hold a steady frame?

Server fps averaged 30 over the last 48 hours; the low was 24. The entity count reached 576,937: buildings, deployables and all else in the world. The memory peak was 15,429 MB. Lag, as players meet it, comes from low fps and an entity count on the rise.

In which location does Japan Tokyo - Chill PvE|JP sit?

Under the EA tag, Japan Tokyo - Chill PvE|JP lists itself in Asia. Rust Server Stats records the stated location of a server, not the location of the machine. At 162.222.17.4:30010 stands the address.

Settings and map

What map is in use on Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP runs a procedural map, generated by the game, of size 5,500 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. Map name, as listed: Custom Map.

What does Japan Tokyo - Chill PvE|JP set down in the way of rules and settings?

The name of Japan Tokyo - Chill PvE|JP states no rate for gathering. Group size does not exceed 16 players. pve is the game mode, no player-versus-player fighting. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Carbon. The server describes itself as vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

The players

What population does Japan Tokyo - Chill PvE|JP carry?

At the latest count Japan Tokyo - Chill PvE|JP has 0 players, with 100 slots in total. Averaged across seven days, 21 players; the peak reached 64. Of the last 48 hours, 12:00 UTC drew the highest average: 35 players.

Where does Japan Tokyo - Chill PvE|JP sit in the rankings?

Ranked on seven-day player hours, Japan Tokyo - Chill PvE|JP holds #658, with #33 in Asia; the top 3% of ranked servers includes it.

Tag and list record

Where does Japan Tokyo - Chill PvE|JP appear among the Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include Japan Tokyo - Chill PvE|JP: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

How should the tags on Japan Tokyo - Chill PvE|JP be read?

The game's server browser reads the tags Japan Tokyo - Chill PvE|JP publishes: gmrust (Game mode): The standard survival game; mp100 (Max players): 100 is the number of slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded: settings or plugins have changed the game; ^y (Carbon): The plugin framework is Carbon; EA (East Asia): In the browser it appears under East Asia. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

By whose hand is Japan Tokyo - Chill PvE|JP run?

Most likely one operator runs Japan Tokyo - Chill PvE|JP and 3 other servers we track: all publish a japantokyo.jp hostname.

The wipes

What happens on Japan Tokyo - Chill PvE|JP when wipe day arrives?

The average peak across recent wipes was 127 players. With 25 more in the queue, the latest wipe's crowd peaked 5 hours after the wipe.

When does Japan Tokyo - Chill PvE|JP wipe?

Too few wipes of Japan Tokyo - Chill PvE|JP are on record to establish its rhythm. The monthly force wipe falls on every Rust server alike, and Thursday 5 November at 19:00 UTC is the next one. The world now in play was generated 27 days ago.

Joining the server

What is the way to join Japan Tokyo - Chill PvE|JP?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 162.222.17.4:30010. A website is listed for the server: https://discord.com/invite/AH7FXJ2Xet.

§ 9Key to the tagswhat each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The standard survival game.
mp100
Max players 100 is the number of slots.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build The build number is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is not set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Modded: settings or plugins have changed the game.
^y
Carbon The plugin framework is Carbon.

Region

EA
East Asia In the browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.