At press time 11,658 servers48,164 players112 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,335

Hard

Offline 162.222.17.4:30031 checked 8h ago

Hard is a Rust server, one of the japantokyo.jp servers. It was offline at the last count. It stands at No. 15,335 of the ranked servers, the top 69%. It last wiped 27d ago. Its own tags class it as modded, carbon, pve.

§ 1Attendance

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

§ 2Performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

§ 4The wipe scheduleno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

The rhythm
Usual gap3.3 days

between real wipes

On rhythm14%

of its recent wipes

Wipe-day peak0

players, last three wipes

Crowd held0%

else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo116/2000 NA · no group limit · biweekly · 253 on average
  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo122/2000 EU · no group limit · biweekly · 242 on average
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvP40/200 NA · groups of 8+ · biweekly · 106 on average
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能67/200 EA · groups of 16+ · biweekly · 58 on average
  5. 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl27/300 groups of 30+ · monthly · 54 on average
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1034/100 EU · groups of 30+ · biweekly · 50 on average

§ 7Questions answeredfrom the figures in this entry

Server details

On which Rust version does Hard operate?

Rust network protocol 2635 and build 168909 on Linux is what Hard runs. Steam updates your game for you, and it has to be on the same protocol to join.

How reliable is Hard, and is it online now?

Hard shows offline as of the latest refresh, last seen 8 hours ago. Of note: the reported uptime places the last restart about 22 hours ago. Of note: 28 of 168 hours up in the last 7 full days, or 17% of the time. Its earliest entry at Rust Server Stats is dated 13 September 2026.

What is the performance of Hard like?

The records show an average of 30 server fps over 48 hours, never below 30. The entity count reached 236,189: buildings, deployables and all else in the world. Up to 8,993 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

In which location does Hard sit?

No region is published by Hard. Rust Server Stats records the stated location of a server, not the location of the machine. 162.222.17.4:30031 — that is the address.

Rules, settings, map

The map for Hard: which one is it?

Hard runs a procedural map, generated by the game, of size 5,500. Map name, as listed: Custom Map.

What settings and rules does Hard run?

No gather rate appears in the name of Hard. Group size does not exceed 16 players. Play is pve, no player-versus-player fighting. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Carbon. VAC is disabled: Valve's anti-cheat.

Player record

What are the player numbers on Hard?

The last sighting of Hard was 8 hours ago, and it is offline now. The record shows an average of 0 players over the past seven days.

Against other Rust servers, how is Hard ranked?

On player hours over seven days Hard ranks #15,335, inside the top 69% of all ranked servers.

The tags and lists

Hard sits in which Rust Server Stats lists and filters?

On Rust Server Stats, Hard is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings attach to the tags on Hard?

These tags are Hard's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): The plugin framework is Carbon. At the top of this page are its current players, queue and world creation time, all taken from the tags.

Who operates Hard?

The japantokyo.jp hostname of Hard is also published by 3 other servers we track; most likely the same operator runs them.

The wipes

What happens on Hard when wipe day arrives?

Averaged over recent wipes, the crowd reached 0 at its busiest. 0 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 1.

When does Hard wipe?

There is no next wipe to predict: Hard wipes irregularly. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server, without exception. The present world dates from 27 days.

Joining the server

What is the way to join Hard?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 162.222.17.4:30031.

§ 8Key to the tagswhat each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The standard survival game.
mp0
Max players The server holds 0 slots.
ts16
Group limit No team may exceed 16.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build Build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is not set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.