At press time 11,733 servers61,573 players185 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 15,323

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

[AU] OzRust.com Development is a Rust server in Oceania. It was offline at the last count. It stands at No. 15,323 of the ranked servers, the top 69%, and No. 179 in Oceania. It last wiped 13d ago, on a biweekly schedule, and the next wipe is expected on Thursday 29 October. Its own tags class it as modded, oxide, pve.

§ 1Attendance

No hourly history yet.

Hourly average and peak, UTC.

§ 2Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 84% in OC. Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 11h. Its biweekly schedule tag · low confidence

The rhythm
Wipe-day peak0

players, last three wipes

Coming wipes
Date, UTCHence
Thu 29 Oct, 22:5011h
Thu 5 Nov, 19:00 FW7d 7h
Thu 12 Nov, 22:5014d 11h
Thu 26 Nov, 22:5028d 11h
Thu 3 Dec, 19:00 FW35d 7h
Thu 10 Dec, 22:5042d 11h

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons41/2000 OC · no group limit · biweekly · 36 on average
  2. 2 [AU] OzRust.com PvE | Jetpacks | Kits | Events0/150 OC · groups of 8+ · biweekly · 2 on average
  3. 3 [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing17/200 OC · groups of 8+ · monthly · 13 on average
  4. 4 [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing7/200 OC · groups of 8+ · monthly · 10 on average
  5. 5 [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event10/100 OC · groups of 8+ · monthly · 8 on average
  6. 6 Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]5/30 OC · groups of 8+ · weekly · 4 on average

§ 7Questions answeredfrom the figures in this entry

Server record

What Rust version is [AU] OzRust.com Development on?

The server [AU] OzRust.com Development is on Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

What does uptime look like on [AU] OzRust.com Development, and is it up?

The records show [AU] OzRust.com Development offline, last answering 6 days 4 hours ago. The records show 18% uptime over the last 7 full days: 31 of 168 hours up. The first sighting at Rust Server Stats was on 4 October 2026.

What is the location of [AU] OzRust.com Development?

The OC tag places [AU] OzRust.com Development in Oceania, as the server lists itself. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. 180.150.25.250:28014 — that is the address.

The rules and map

The map for [AU] OzRust.com Development: which one is it?

[AU] OzRust.com Development plays on a map the game generates, procedural in kind.

What does [AU] OzRust.com Development set down in the way of rules and settings?

Nothing in the name of [AU] OzRust.com Development gives a gather rate. Eight players per group is the default and the limit here. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings alter the game. The plugin set is Oxide. The VAC anti-cheat from Valve is active.

The players

What population does [AU] OzRust.com Development carry?

[AU] OzRust.com Development is offline at present; the last response came 6 days 4 hours ago. Across the last seven days the mean population stands at 0.

What position does [AU] OzRust.com Development hold among Rust servers?

For seven-day player hours [AU] OzRust.com Development is #15,323 overall and #179 in Oceania, in the top 69% of ranked servers.

Tags, lists

[AU] OzRust.com Development sits in which Rust Server Stats lists and filters?

These are the Rust Server Stats lists that include [AU] OzRust.com Development: Oceania Rust servers: the record, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings attach to the tags on [AU] OzRust.com Development?

gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The default applies: 8 per team; v2634 (Protocol): Protocol 2634: joining needs the same game version; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^b (Biweekly): The cycle is fortnightly; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; OC (Oceania): In the browser it appears under Oceania — that is the set of tags [AU] OzRust.com Development publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.

The wipes

Wipe day on [AU] OzRust.com Development: what should be expected?

Averaged over recent wipes, the crowd reached 0 at its busiest. 1 hours into the latest wipe the crowd reached its peak.

The wipe timetable for [AU] OzRust.com Development: what does it show?

With the schedule unconfirmed by too few recorded wipes, the prediction on [AU] OzRust.com Development follows its tag. Thursday 29 October at 22:50 UTC is when the next wipe is due. Of note: the current world is 13 days 12 hours old. The tags state that wipes come every two weeks.

Joining the server

Which steps join [AU] OzRust.com Development?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 180.150.25.250:28014.

§ 8Key to the tagswhat each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players The server holds 150 slots.
ts8
Group limit The default applies: 8 per team.
v2634
Protocol Protocol 2634: joining needs the same game version.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Wipe schedule

^b
Biweekly The cycle is fortnightly.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod), a framework for plugins, runs here.
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

OC
Oceania In the browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.