An entry in the registerNo. 5,026
Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 10m ago
Old Souls PVE AU (Raidable Bases) is a Rust server in Oceania. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 2. It stands at No. 5,026 of the ranked servers, the top 23%, and No. 116 in Oceania. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 19h |
| Thu 3 Dec, 19:00 FW | 35d 19h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW27d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:54 UTC27d ago | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Easy to play on PVE server with tons of QoL mods. Watch out for Raidable bases, bots, and check out the /kits. Owner: MalS#2641
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing5/200 OC · groups of 8+ · monthly · 14 on average
- 2 [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing6/200 OC · groups of 8+ · monthly · 10 on average
- 3 [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event5/100 OC · groups of 8+ · monthly · 8 on average
- 4 BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|2/50 OC · groups of 8+ · monthly · 2 on average
- 5 State of Flux | PVE | Kits | Events | +More2/40 OC · groups of 8+ · monthly · 1 on average
- 6 [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome3/50 OC · groups of 8+ · monthly · 4 on average
§ 8Questions answeredfrom the figures in this entry
Server details
What Rust version is Old Souls PVE AU (Raidable Bases) on?
The server Old Souls PVE AU (Raidable Bases) is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
What does uptime look like on Old Souls PVE AU (Raidable Bases), and is it up?
Old Souls PVE AU (Raidable Bases) currently answers as online. A restart came about 2 hours ago, by the server's own uptime figure. The records show 100% uptime over the last 7 full days: 168 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.
How does Old Souls PVE AU (Raidable Bases) perform?
For the last 48 hours the average was 78 server fps, with a low of 47. Buildings, deployables and the rest brought the entity count to a high of 258,189. The memory peak was 5,388 MB. What players feel as lag: fps running low and entities climbing.
In which location does Old Souls PVE AU (Raidable Bases) sit?
The OC tag places Old Souls PVE AU (Raidable Bases) in Oceania, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. At 180.150.91.79:28070 stands the address.
The rules and map
What map does Old Souls PVE AU (Raidable Bases) put players on?
Old Souls PVE AU (Raidable Bases) runs a procedural map, generated by the game, of size 6,000 with seed 6543523. The map repeats with the same size and seed; this page links to it on RustMaps.
The rules and settings of Old Souls PVE AU (Raidable Bases): what are they?
The name of Old Souls PVE AU (Raidable Bases) states no rate for gathering. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on Old Souls PVE AU (Raidable Bases)?
The record for Old Souls PVE AU (Raidable Bases) shows 0 players, against a capacity of 50. The seven-day record: an average of 0 players and a peak of 2. Of the last 48 hours, 16:00 UTC drew the highest average: 1 players.
What position does Old Souls PVE AU (Raidable Bases) hold among Rust servers?
Ranked on seven-day player hours, Old Souls PVE AU (Raidable Bases) holds #5,026, with #116 in Oceania; the top 23% of ranked servers includes it.
The tags and lists
Old Souls PVE AU (Raidable Bases) sits in which Rust Server Stats lists and filters?
On Rust Server Stats, Old Souls PVE AU (Raidable Bases) is placed in these lists: Oceania Rust servers: the record, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings attach to the tags on Old Souls PVE AU (Raidable Bases)?
These tags are Old Souls PVE AU (Raidable Bases)'s, and the game's browser reads them: gmvanilla (Game mode): Vanilla rules, survival play; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 to a team, which is the default; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; OC (Oceania): In the browser it appears under Oceania. At the top of this page are its current players, queue and world creation time, all taken from the tags.
The wipes
Wipe day on Old Souls PVE AU (Raidable Bases): what should be expected?
Across its recent wipes, the busiest point averaged 2 players. 5 hours after the latest wipe, the crowd peaked.
On what schedule does Old Souls PVE AU (Raidable Bases) wipe?
The force wipe is the only wipe for Old Souls PVE AU (Raidable Bases), once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 27 days 3 hours ago. A monthly wipe schedule is published in its tags.
Connection
What is the way to join Old Souls PVE AU (Raidable Bases)?
To connect, open the console with F1 in Rust and enter client.connect 180.150.91.79:28070. The Launch Rust and join button on this page does the same through Steam. A website is listed for the server: https://discord.com/invite/SQEEQUARS4.