At press time 11,828 servers91,106 players433 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 916

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online EU 185.189.255.236:35400 checked 9m ago

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is a Rust server in Europe. At the last count it had 20 players of a possible 50; over the past week it averaged 11, with a peak of 49. It stands at No. 916 of the ranked servers, the top 4%, and No. 399 in Europe. It last wiped 12h ago, on a weekly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as 2x, vanilla, modded, oxide.

§ 1Attendance

AveragePeakWipe
01020304022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 08:58 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
020040060080022:0007:0016:0001:0010:0019:00Wiped Thu 29 Oct, 08:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 14% in EU, and No. 73 of the duo servers (top 17%). Ranked on player hours over the last seven days.

§ 4The wipe schedulefrom its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

The rhythm
Usual gap2 days

between real wipes

On rhythm75%

of its recent wipes

Wipe-day peak37

players, last three wipes

Crowd held0%

else halves by day 1

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 21h
Thu 12 Nov, 08:5813d 11h
Thu 19 Nov, 08:5820d 11h
Thu 26 Nov, 08:5827d 11h
Thu 3 Dec, 19:00 FW34d 21h
Thu 10 Dec, 08:5841d 11h

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:58 UTC12h ago – – running 5
Sun 25 Oct, 08:58 UTC4d ago 46 – – 16
Fri 23 Oct, 08:59 UTC6d ago 34 halved by day 1 2 days 11
Wed 21 Oct, 08:59 UTC8d ago 31 halved by day 1 2 days 12
Mon 19 Oct, 08:59 UTC10d ago 29 halved by day 1 2 days 7
Thu 15 Oct, 08:59 UTC14d ago 33 halved by day 1 4 days 5
Tue 13 Oct, 08:59 UTC16d ago 25 halved by day 1 2 days 6
Sun 11 Oct, 08:59 UTC18d ago 45+5 queue halved by day 1 2 days 16
Fri 9 Oct, 08:59 UTC20d ago 39+1 queue halved by day 1 2 days 6
Wed 7 Oct, 08:58 UTC22d ago 35 halved by day 1 2 days 12

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

❖ Welcome to CHOYKA RUST ❖ Добро пожаловать на CHOYKA RUST #1 ❖ Best Custom Map's ❖Полу-Классический сервер X2 ❖ ❖ Great Administration ❖ Отличная администрация ❖ NO ABUSE ❖ NO DISMORAL ❖ NO CHEAT ❖ NO ROOFCAMP ❖ NO PLAY 2+ (SERVER SOLO/DUO) ❖NO DESPAWN LOOT

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea3/50 EU · duo · 2x · weekly · 12 on average
  2. 2 [EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP0/40 EU · trio · 2x · weekly · 2 on average
  3. 3 #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP22/100 EU · duo · 5x · weekly · 18 on average
  4. 4 ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+3/100 EU · groups of 60+ · 2x · weekly · 4 on average
  5. 5 #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP65/100 EU · trio · 5x · weekly · 69 on average
  6. 6 #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ4/100 EU · trio · 20x · weekly · 7 on average

§ 8Questions answeredfrom the figures in this entry

The record

The Rust version for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: which one?

Rust network protocol 2635 and build 168909 on Windows is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. Steam updates your game for you, and it has to be on the same protocol to join.

Is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea up, and how steady is its uptime?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea currently answers as online. A restart came about 10 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.

Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold a steady frame?

Server fps averaged 445 over the last 48 hours; the low was 316. The entity count reached 11,871: buildings, deployables and all else in the world. Up to 1,850 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

What is the location of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The EU tag places CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea in Europe, as the server lists itself. Rust Server Stats records the stated location of a server, not the location of the machine. 185.189.255.236:35400 — that is the address.

Rules, settings, map

What map does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea put players on?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs a procedural map, generated by the game, of size 1,000 with seed 213202836. The map repeats with the same size and seed; this page links to it on RustMaps. Map name, as listed: CHOYKA MAPS.

What does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea set down in the way of rules and settings?

By its own name, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gathers at 2x. The group cap is 2 players (duo). battlefield is the game mode, kits and high rates for fast PvP. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. Vanilla is its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

At the latest count CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has 20 players, with 50 slots in total. The seven-day record: an average of 11 players and a peak of 49. At 10:00 UTC, over the last 48 hours, the mean was 33 players, the highest of any hour.

Against other Rust servers, how is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea ranked?

The player-hour table over seven days puts CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #916, and #399 for Europe, within the top 4% of all ranked servers. Within duo, it stands at #73.

Tags, lists

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sits in which Rust Server Stats lists and filters?

On Rust Server Stats, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is placed in these lists: 2x Rust servers, Servers with a group limit of 2, EU Rust servers: the records, Modded Rust servers and Rust battlefield servers. On the server list it comes up under these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Which meanings attach to the tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

These tags are CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's, and the game's browser reads them: gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts2 (Group limit): No team may exceed 2; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^w (Weekly): The cycle is weekly; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^i (Battlefield): PvP moves fast here, on kits and high rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because settings or plugins alter the game; EU (Europe): The server browser files it under Europe. The tags include current players, queue and the time the world was made; the top of this page shows them.

The wipes

What happens on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea when wipe day arrives?

Across its recent wipes, the busiest point averaged 37 players. 2 hours after the latest wipe, the crowd peaked. The crowd held above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where the crowd did not hold.

The wipe timetable for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: what does it show?

The schedule is too thinly recorded on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea to confirm, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers are wiped. The present world dates from 12 hours. A weekly wipe schedule is published in its tags.

Connection

How does one connect to CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

To connect, open the console with F1 in Rust and enter client.connect 185.189.255.236:35400. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://choyka.gamestores.app/#/app/store/.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode The standard survival game.
mp50
Max players Slot count: 50.
ts2
Group limit No team may exceed 2.
v2635
Protocol Protocol 2635: joining needs the same game version.
cs168909
Build The build number is 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The cycle is weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^i
Battlefield PvP moves fast here, on kits and high rates.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because settings or plugins alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.