An entry in the registerNo. 2,176
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28024 checked 10m ago
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is a Rust server in Asia, one of the ikkunn53.com servers. At the last count it had 1 players of a possible 40; over the past week it averaged 2, with a peak of 12. It stands at No. 2,176 of the ranked servers, the top 10%, and No. 206 in Asia. It last wiped 27d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 10% of all ranked servers, top 38% in EA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 6d 20h |
| Thu 3 Dec, 19:00 FW | 34d 20h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 18 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC27d ago | 15 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Japan PvE Server Tokyo This server is currently in a 24-hour run.Please join the Discord server for more information discord discord.gg/6qtWzqrkGX Rules.No attacking or harassing players.Do not spam or overload the server.
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本24/100 EA · groups of 8+ · monthly · 34 on average
- 2 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地14/88 EA · groups of 8+ · monthly · 20 on average
- 3 [熊猫PVE]修仙升级/召唤/据点/10月新档正式服13/100 EA · groups of 8+ · monthly · 12 on average
- 4 [JP]ちょっぴりHard-PvE RiSu Server5/100 EA · groups of 8+ · monthly · 11 on average
- 5 【青岩-PVE服】原倍/萌新/突袭据点3/200 EA · groups of 8+ · monthly · 11 on average
- 6 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简9/100 EA · groups of 16+ · monthly · 10 on average
§ 8Questions answeredfrom the figures in this entry
Server record
What Rust version is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] on?
Rust network protocol 2635 and build 168909 on Windows is what [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] runs. The protocol must match on your game to join; the update comes through Steam.
How reliable is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], and is it online now?
Online: [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is up as of the latest refresh. A restart came about 10 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 13 September 2026.
How does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] perform?
For the last 48 hours the average was 57 server fps, with a low of 39. Buildings, deployables and the rest brought the entity count to a high of 117,209. Up to 3,220 MB of memory was used. What players feel as lag: fps running low and entities climbing.
What is the location of [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
In Asia, [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] lists itself with the EA tag. Rust Server Stats records the stated location of a server, not the location of the machine. 222.224.192.138:28024 — that is the address.
The rules and map
The map for [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]: which one is it?
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] runs a custom map of size 4,000. Its map file is published, so it can be downloaded from this page.
What does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] set down in the way of rules and settings?
The name of [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] states no rate for gathering. Eight players per group is the default and the limit here. pve is the game mode, no combat against other players. It sits in the Modded section, with plugins or settings that change play. Oxide plugins are in use. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
The record for [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] shows 1 players, against a capacity of 40. The seven-day record: an average of 2 players and a peak of 12. The busiest hour of the last 48 was 14:00 UTC, averaging 11 players.
Against other Rust servers, how is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] ranked?
Ranked on seven-day player hours, [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] holds #2,176, with #206 in Asia; the top 10% of ranked servers includes it.
The tags and lists
[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] sits in which Rust Server Stats lists and filters?
On Rust Server Stats, [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is placed in these lists: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings attach to the tags on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
gmrust (Game mode): Standard survival, as Rust plays it; mp40 (Max players): 40 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; EA (East Asia): In the browser it appears under East Asia; rustmaps (Custom tag): Set by a plugin or by the owner, and outside Rust's standard tags — that is the set of tags [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Which operator stands behind [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
A ikkunn53.com hostname is published by [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], and by 5 other servers we track; the same operator most likely runs them.
The wipes
Wipe day on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]: what should be expected?
The average peak across recent wipes was 15 players. 18 hours after the latest wipe, the crowd peaked.
On what schedule does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] wipe?
The force wipe is the only wipe for [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The world now in play was generated 27 days 9 hours ago. A monthly wipe schedule is published in its tags.
Joining the server
Which steps join [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?
To connect, open the console with F1 in Rust and enter client.connect 222.224.192.138:28024. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://www.ikkunn53.com/rust.