At press time 11,623 servers39,438 players88 fresh wipes Revised every five minutes
Rust Server StatsThe record of every Rust server, kept current.

An entry in the registerNo. 4,644

(GER) Deadland Hardcore

Online 5.182.204.160:25006 checked 6m ago

(GER) Deadland Hardcore is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 5. It stands at No. 4,644 of the ranked servers, the top 21%. It last wiped 26d ago. Its own tags class it as modded, carbon, pve.

§ 1Attendance

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

§ 2Performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, and No. 295 of the quad servers (top 36%). Ranked on player hours over the last seven days.

§ 4The wipe scheduletoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The rhythm
Usual gap1 days

between real wipes

Wipe-day peak5

players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:31 UTC26d ago 5 – running 0
Thu 1 Oct, 18:48 UTC FW27d ago 5 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6In its own wordsas the server describes itself

Die Welt ist gefallen. Übrig geblieben sind Ruinen, hungrige Horden und die wenigen, die hart genug sind, sich das Überleben erst zu verdienen. Deadland Hardcore ist kein gewöhnlicher PvE-Server. Hier zählt nicht, was du hast – sondern was du dir erarbeitet hast. **PROGRESSION SYSTEM** Vergiss den Start mit offenem Techtree. Bei uns schaltest du jedes Item erst durch dein Level frei – zum Nutzen, Erforschen und Herstellen. Jeder Levelaufstieg ist echter Fortschritt, jede Freischaltung ein Meilenstein. Schwacher Anfang, starke Legende. **ZOMBIE-HORDEN** Die Nächte gehören ihnen. Horden ziehen über die Map und werden mit der Zeit gefährlicher – wer nicht verteidigt, verliert alles. **MONUMENTE NEU GEDACHT** An den Monumenten wartet deutlich mehr NPC-Präsenz als gewohnt. Kein sicherer Spaziergang mehr für Loot – nur noch Skill, Ausrüstung und Nerven aus Stahl. **EVENTS** Von überraschenden Zufallsevents bis zu großen, serverweiten Vorfällen – Deadland lebt und verändert sich ständig. Die Gefahr auch. **HARDCORE. PVE. ECHT.** Kein PvP-Frust, aber trotzdem kein Zuckerschlecken. Deadland Hardcore fordert dich – gegen die Umgebung, gegen die Horden, gegen dich selbst.

§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 Friend Not Foe / PvE Community / UK & Europe0/50 EU · quad · biweekly · 3 on average
  2. 2 [DE/GER] My-Land [PVE/PVP-EVENTZONEN]0/50 EU · quad · monthly · 3 on average
  3. 3 PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER0/100 EU · quad · monthly · 2 on average
  4. 4 Dead Valley | PvE | Bi-Weekly | Old Research System1/50 EU · quad · biweekly · 1 on average
  5. 5 Casual PVE Svenska Krigare0/20 EU · quad · 1 on average
  6. 6 Noob Friendly PVE Server0/100 EU · quad · monthly · 1 on average

§ 8Questions answeredfrom the figures in this entry

Server details

The Rust version for (GER) Deadland Hardcore: which one?

The server (GER) Deadland Hardcore is on Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match on your game to join; the update comes through Steam.

How reliable is (GER) Deadland Hardcore, and is it online now?

(GER) Deadland Hardcore currently answers as online. The uptime it reports puts the last restart at about 1 hours ago. Of note: 167 of 168 hours up in the last 7 full days, or 99% of the time. The first sighting at Rust Server Stats was on 13 September 2026.

Does (GER) Deadland Hardcore hold a steady frame?

The records show an average of 45 server fps over 48 hours, never below 42. Of note: 128,181 entities at the peak, counting buildings, deployables and the rest. Up to 3,594 MB of memory was used. An entity count climbing and fps running low are felt in-game as lag.

Where does (GER) Deadland Hardcore operate from?

Its name points to Europe, but (GER) Deadland Hardcore publishes no region tag. Rust Server Stats records the stated location of a server, not the location of the machine. 5.182.204.160:25006 — that is the address.

Rules, settings, map

The map for (GER) Deadland Hardcore: which one is it?

(GER) Deadland Hardcore runs a procedural map, generated by the game, of size 4,500. The name of the map is: Custom Map.

What does (GER) Deadland Hardcore set down in the way of rules and settings?

Nothing in the name of (GER) Deadland Hardcore gives a gather rate. The group cap is 4 players (quad). pve is the game mode, no player-versus-player fighting. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.

Player record

What are the player numbers on (GER) Deadland Hardcore?

The record for (GER) Deadland Hardcore shows 0 players, against a capacity of 50. Over seven days the mean is 0 players, with a peak of 5. Of the last 48 hours, 20:00 UTC drew the highest average: 1 players.

Where does (GER) Deadland Hardcore sit in the rankings?

The seven-day player-hour table places (GER) Deadland Hardcore at #4,644, within the top 21% of ranked servers. Within quad, it stands at #295.

Tags, lists

Where does (GER) Deadland Hardcore appear among the Rust Server Stats lists and filters?

On Rust Server Stats, (GER) Deadland Hardcore is placed in these lists: EU Rust servers: the records, Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.

The tags on (GER) Deadland Hardcore: what do they signify?

These tags are (GER) Deadland Hardcore's, and the game's browser reads them: gmvanilla (Game mode): Vanilla rules, survival play; mp50 (Max players): Slot count: 50; ts4 (Group limit): 4 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; ^y (Carbon): Plugin framework: Carbon. The tags include current players, queue and the time the world was made; the top of this page shows them.

Wipe record

What is the shape of wipe day on (GER) Deadland Hardcore?

Across its recent wipes, the busiest point averaged 5 players. 19 hours into the latest wipe the crowd reached its peak.

When does (GER) Deadland Hardcore wipe?

Too few wipes of (GER) Deadland Hardcore are on record to establish its rhythm. A force wipe comes to all Rust servers each month; the next is due Thursday 5 November at 19:00 UTC. Of note: the current world is 26 days 11 hours old.

Joining the server

How does one connect to (GER) Deadland Hardcore?

Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 5.182.204.160:25006. https://discord.com/invite/yFUm37JBgw carries the server's website.

§ 9Key to the tagswhat each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4

Game

gmvanilla
Game mode Vanilla rules, survival play.
mp50
Max players Slot count: 50.
ts4
Group limit 4 is the ceiling per team.
v2635
Protocol The game version must match protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.