At press time 11,790 servers78,914 players245 fresh wipes Revised every five minutes
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An entry in the registerNo. 5,428

Survival Legends Test

Online NA 50.36.100.212:28025 checked 13m ago

Survival Legends Test is a Rust server in North America. At the last count it had 1 players of a possible 5; over the past week it averaged 0, with a peak of 4. It stands at No. 5,428 of the ranked servers, the top 24%, and No. 911 in North America. It last wiped 4h ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.

§ 1Attendance

AveragePeakWipe
0123423:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

§ 2Performance

Server fpsWipe
010020030040023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

§ 3Standingthe rank, daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

§ 4The wipe scheduleforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

The rhythm
Usual gap1.8 days

between real wipes

On rhythm33%

of its recent wipes

Wipe-day peak3

players, last three wipes

Crowd held0%

else halves by day 1

Coming wipes
Date, UTCHence
Thu 5 Nov, 19:00 FW6d 20h
Thu 3 Dec, 19:00 FW34d 20h

The first 48 hours of its last wipes

Tue 27 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 8 hours in.

§ 5The record of wipesnewest first

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:37 UTC4h ago – – running 1
Tue 27 Oct, 22:47 UTC1d ago – – – 0
Tue 27 Oct, 15:55 UTC2d ago 4 – 0.3 days 0
Mon 12 Oct, 19:33 UTC17d ago 2 halved by day 1 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes

  1. 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing44/200 NA · groups of 8+ · monthly · 48 on average
  2. 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing39/200 NA · groups of 8+ · monthly · 37 on average
  3. 3 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet93/125 NA · no group limit · 1x · monthly · 37 on average
  4. 4 Zombie Land PVE Monthly | Raids | Skills | Custom Maps33/100 NA · groups of 14+ · monthly · 33 on average
  5. 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 35/150 NA · groups of 20+ · monthly · 24 on average
  6. 6 US | For all Mankind PVE | No Raiding/Killing/Stealing9/200 NA · groups of 8+ · monthly · 12 on average

§ 7Questions answeredfrom the figures in this entry

Server details

The Rust version for Survival Legends Test: which one?

The server Survival Legends Test is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.

Is Survival Legends Test up, and how steady is its uptime?

The records show Survival Legends Test online at the time of this check. A restart came about 3 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 9 October 2026.

How does Survival Legends Test perform?

Server fps averaged 213 over the last 48 hours; the low was 175. Of note: 20,588 entities at the peak, counting buildings, deployables and the rest. The memory peak was 3,925 MB. An entity count climbing and fps running low are felt in-game as lag.

In which location does Survival Legends Test sit?

Under the NA tag, Survival Legends Test lists itself in North America. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. At 50.36.100.212:28025 stands the address.

The rules and map

The map for Survival Legends Test: which one is it?

Survival Legends Test runs a procedural map, generated by the game, of size 6,000 with seed 339491012. The map repeats with the same size and seed; this page links to it on RustMaps. The name of the map is: Custom Map.

What does Survival Legends Test set down in the way of rules and settings?

No gather rate appears in the name of Survival Legends Test. Eight players per group is the default and the limit here. Play is pve, player combat is excluded. Plugins or settings change the game; it appears under Modded in the browser. The plugin set is Oxide. VAC, Valve's anti-cheat, is enabled.

The players

What are the player numbers on Survival Legends Test?

The record for Survival Legends Test shows 1 players, against a capacity of 5. The seven-day record: an average of 0 players and a peak of 4. At 23:00 UTC, over the last 48 hours, the mean was 4 players, the highest of any hour.

What position does Survival Legends Test hold among Rust servers?

For seven-day player hours Survival Legends Test is #5,428 overall and #911 in North America, in the top 24% of ranked servers.

Tag and list record

Survival Legends Test sits in which Rust Server Stats lists and filters?

The Rust Server Stats lists Survival Legends Test fits: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meanings attach to the tags on Survival Legends Test?

These tags are Survival Legends Test's, and the game's browser reads them: gmrust (Game mode): Standard survival, as Rust plays it; mp5 (Max players): 5 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): Join only on protocol 2635; other versions cannot connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): Monthly wipes, in step with Facepunch's force wipe; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): In the browser it appears under North America. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.

Wipe schedule

What happens on Survival Legends Test when wipe day arrives?

The average peak across recent wipes was 3 players. 8 hours into the latest wipe the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In those cases the crowd dropped below half by day 1.

On what schedule does Survival Legends Test wipe?

Once a month, with the force wipe, Survival Legends Test wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The world now in play was generated 4 hours ago. The tags list wipes as monthly.

How to join

How does one connect to Survival Legends Test?

To connect, open the console with F1 in Rust and enter client.connect 50.36.100.212:28025. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://survivallegendshosting.net/.

§ 8Key to the tagswhat each one means

Published as mp5,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays it.
mp5
Max players 5 is the number of slots.
ts8
Group limit Set at the game default of 8 per team.
v2635
Protocol Join only on protocol 2635; other versions cannot connect.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries it, the standard layer for the game.
$r?
Region code Region code absent.

Wipe schedule

^m
Monthly Monthly wipes, in step with Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players; the world is the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the browser lists it as Modded.

Region

NA
North America In the browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.