An entry in the registerNo. 15,344
[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 7m ago
[AU] RustWars: WWII in Rust (In Development) is a Rust server in Oceania. At the last count it had 0 players of a possible 50. It stands at No. 15,344 of the ranked servers, the top 69%, and No. 176 in Oceania. It last wiped 10d ago, on a weekly schedule, and the next wipe is expected on Monday 2 November. Its own tags class it as modded, oxide.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
§ 4The wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 17h. Weekly: 7 days after its last wipe
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Home of the only true WWII server in Rust - Team VS Team, Gun Game, FFA gamemodes filled with objectives, classes, level-up and reward systems. Join our discord for updates and to stay connected: https://discord.gg/tW3Pap7fvu
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA0/50 OC · no group limit · 3 on average
- 2 DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP174/250 groups of 30+ · weekly · 69 on average
- 3 Nuclear Cargo/Oil Trainer1/40 groups of 8+ · weekly · 1 on average
- 4 NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S2/50 groups of 8+ · weekly · 1 on average
- 5 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA1107/2000 EU · no group limit · 727 on average
- 6 R2 - Aim training / Matchmaking / Facechecks - RU Main393/525 EU · groups of 12+ · 219 on average
§ 8Questions answeredfrom the figures in this entry
Server record
The Rust version for [AU] RustWars: WWII in Rust (In Development): which one?
The server [AU] RustWars: WWII in Rust (In Development) is on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, and it has to be on the same protocol to join.
What does uptime look like on [AU] RustWars: WWII in Rust (In Development), and is it up?
Online: [AU] RustWars: WWII in Rust (In Development) is up as of the latest refresh. A restart came about 20 hours ago, by the server's own uptime figure. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. The first sighting at Rust Server Stats was on 19 October 2026.
What is the performance of [AU] RustWars: WWII in Rust (In Development) like?
The records show an average of 5 server fps over 48 hours, never below 5. Of note: 128 entities at the peak, counting buildings, deployables and the rest. Up to 935 MB of memory was used. What players feel as lag: fps running low and entities climbing.
What is the location of [AU] RustWars: WWII in Rust (In Development)?
The OC tag places [AU] RustWars: WWII in Rust (In Development) in Oceania, as the server lists itself. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 51.161.198.101:28005 — that is the address.
Rules, settings, map
What map does [AU] RustWars: WWII in Rust (In Development) put players on?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map, generated by the game, of size 1,250 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. The name of the map is: Custom Map.
The rules and settings of [AU] RustWars: WWII in Rust (In Development): what are they?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). The maximum group is 40 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game; it appears under Modded in the browser. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Player record
What are the player numbers on [AU] RustWars: WWII in Rust (In Development)?
The record for [AU] RustWars: WWII in Rust (In Development) shows 0 players, against a capacity of 50. The record shows an average of 0 players over the past seven days.
Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?
Ranked on seven-day player hours, [AU] RustWars: WWII in Rust (In Development) holds #15,344, with #176 in Oceania; the top 69% of ranked servers includes it.
The tags and lists
[AU] RustWars: WWII in Rust (In Development) sits in which Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers: the record and Modded Rust servers. On the server list it comes up under these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should the tags on [AU] RustWars: WWII in Rust (In Development) be read?
The game's server browser reads the tags [AU] RustWars: WWII in Rust (In Development) publishes: gmrust (Game mode): Standard survival, as Rust plays it; mp50 (Max players): Slot count: 50; ts40 (Group limit): 40 is the ceiling per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is not set; ^w (Weekly): A wipe every week; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded: settings or plugins have changed the game; OC (Oceania): Oceania is where the server browser lists it. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
When does [AU] RustWars: WWII in Rust (In Development) wipe?
From weekly: 7 days after its last wipe comes the estimate of [AU] RustWars: WWII in Rust (In Development)'s next wipe. On Monday 2 November at 09:15 UTC the next wipe is due. Of note: the current world is 10 days 6 hours old. A weekly wipe schedule is published in its tags.
Joining the server
How does one connect to [AU] RustWars: WWII in Rust (In Development)?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 51.161.198.101:28005. https://discord.com/invite/tW3Pap7fvu carries the server's website.