An entry in the registerNo. 8,478
PVEZone Testing
Offline 78.63.13.236:28015 checked 3d ago
PVEZone Testing is a Rust server. It was offline at the last count; over the past week it averaged 1, with a peak of 1. It stands at No. 8,478 of the ranked servers, the top 38%. It last wiped 26d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
between real wipes
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 8d 19h |
| Thu 3 Dec, 19:00 FW | 36d 19h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW26d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:42 UTC26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing59/200 NA · groups of 8+ · monthly · 52 on average
- 2 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl73/300 groups of 30+ · monthly · 50 on average
- 3 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing42/200 NA · groups of 8+ · monthly · 39 on average
- 4 1[PvE]Тульский|Русский|Classic+Ивенты25/200 EU · groups of 8+ · monthly · 37 on average
- 5 [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本1/100 EA · groups of 8+ · monthly · 36 on average
- 6 Zombie Land PVE Monthly | Raids | Skills | Custom Maps42/100 NA · groups of 14+ · monthly · 34 on average
§ 7Questions answeredfrom the figures in this entry
Server record
The Rust version for PVEZone Testing: which one?
The server PVEZone Testing is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
Is PVEZone Testing up, and how steady is its uptime?
PVEZone Testing shows offline as of the latest refresh, last seen 3 days 12 hours ago. In the last 7 full days it was up for 9 of 168 hours, 5% of the time. The first sighting at Rust Server Stats was on 13 September 2026.
Where does PVEZone Testing operate from?
The server publishes no region: PVEZone Testing. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 78.63.13.236:28015 — that is the address.
Settings and map
What settings and rules does PVEZone Testing run?
The name of PVEZone Testing states no rate for gathering. Eight players per group is the default and the limit here. pve is the game mode, no player-versus-player fighting. It sits in the Modded section, with plugins or settings that change play. Plugins run here: Oxide. The VAC anti-cheat from Valve is active.
Player record
How full does PVEZone Testing get?
The last sighting of PVEZone Testing was 3 days 12 hours ago, and it is offline now. The seven-day record: an average of 1 players and a peak of 1.
Against other Rust servers, how is PVEZone Testing ranked?
Ranked by player hours over the last seven days, PVEZone Testing stands at #8,478, in the top 38% overall.
Tags, lists
PVEZone Testing sits in which Rust Server Stats lists and filters?
The Rust Server Stats lists PVEZone Testing fits: Modded Rust servers and Rust PvE servers. On the server list it comes up under these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should the tags on PVEZone Testing be read?
gmrust (Game mode): Standard survival, as Rust plays it; mp10 (Max players): 10 is the number of slots; ts8 (Group limit): Set at the game default of 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): Region code absent; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Oxide (uMod), a framework for plugins, runs here; ^z (Modded): Under Modded, because settings or plugins alter the game — that is the set of tags PVEZone Testing publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Wipe record
What happens on PVEZone Testing when wipe day arrives?
Across its recent wipes, the busiest point averaged 0 players. 13 hours after the latest wipe, the crowd peaked.
The wipe timetable for PVEZone Testing: what does it show?
The force wipe is the only wipe for PVEZone Testing, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. Of note: the current world is 26 days 5 hours old. A monthly wipe schedule is published in its tags.
Joining the server
Which steps join PVEZone Testing?
To connect, open the console with F1 in Rust and enter client.connect 78.63.13.236:28015. The Launch Rust and join button on this page does the same through Steam.