An entry in the registerNo. 5,923
[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 11m ago
[US] Nightshade [PvPvE | Events | QoL Mods] is a Rust server. At the last count it had 0 players of a possible 50; over the past week it averaged 0, with a peak of 3. It stands at No. 5,923 of the ranked servers, the top 27%. It last wiped 28d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, carbon, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 0h |
| Thu 3 Dec, 19:00 FW | 35d 0h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
| Hybrid PvE | Rotating PvP Monuments | Player-Built Raid Bases | | NPC Raidable Bases | Dungeons | Heli & Bradley Signals | QoL Mods | We are a new-player-friendly PvE server with optional PvP events. PvE is serverwide by default. No unauthorized raiding. Bases, loot, storage, and deployables are protected by Team/TC ownership, with optional sharing for trusted players. PvP is limited to rotating PvP monuments and optional player-defended raid base events. Watch the zone warnings — spicy zones mean spicy consequences. Server Restarts Daily @ 6 AM EST
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing32/200 NA · groups of 8+ · monthly · 49 on average
- 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing32/200 NA · groups of 8+ · monthly · 37 on average
- 3 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet77/100 NA · no group limit · 1x · monthly · 36 on average
- 4 Zombie Land PVE Monthly | Raids | Skills | Custom Maps18/100 NA · groups of 14+ · monthly · 34 on average
- 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 21/150 NA · groups of 20+ · monthly · 24 on average
- 6 US | For all Mankind PVE | No Raiding/Killing/Stealing15/200 NA · groups of 8+ · monthly · 12 on average
§ 8Questions answeredfrom the figures in this entry
Server details
What Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. The protocol must match on your game to join; the update comes through Steam.
Is [US] Nightshade [PvPvE | Events | QoL Mods] up, and how steady is its uptime?
The records show [US] Nightshade [PvPvE | Events | QoL Mods] online at the time of this check. Of note: the reported uptime places the last restart about 7 hours ago. In the last 7 full days it was up for 167 of 168 hours, 99% of the time. Rust Server Stats records a first sighting on 13 September 2026.
Does [US] Nightshade [PvPvE | Events | QoL Mods] hold a steady frame?
Server fps averaged 60 over the last 48 hours; the low was 56. Buildings, deployables and the rest brought the entity count to a high of 61,666. The memory peak was 3,296 MB. What players feel as lag: fps running low and entities climbing.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] operate from?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, though no region tag is published; the region code is us5. Where the machine stands is not looked up by Rust Server Stats; it shows where a server says it is. At 91.229.114.24:28079 stands the address.
Rules, settings, map
The map for [US] Nightshade [PvPvE | Events | QoL Mods]: which one is it?
[US] Nightshade [PvPvE | Events | QoL Mods] runs a procedural map, generated by the game, of size 3,500 with seed 1337. RustMaps can display it from this page, since equal size and seed yield the same map. Map name, as listed: Custom Map.
What settings and rules does [US] Nightshade [PvPvE | Events | QoL Mods] run?
No gather rate appears in the name of [US] Nightshade [PvPvE | Events | QoL Mods]. Groups are capped at 8 players, the standard default. Play is pve, player combat is excluded. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Carbon. VAC, Valve's anti-cheat, is enabled.
Player record
How full does [US] Nightshade [PvPvE | Events | QoL Mods] get?
At the latest count [US] Nightshade [PvPvE | Events | QoL Mods] has 0 players, with 50 slots in total. Averaged across seven days, 0 players; the peak reached 3. The busiest hour of the last 48 was 01:00 UTC, averaging 2 players.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the rankings?
Ranked by player hours over the last seven days, [US] Nightshade [PvPvE | Events | QoL Mods] stands at #5,923, in the top 27% overall.
Tag and list record
Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, Rust PvE servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [US] Nightshade [PvPvE | Events | QoL Mods]: what do they signify?
gmrust (Game mode): The standard survival game; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): us5 is the region code; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^p (PvE): No fighting between players; the world is the threat; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Plugin framework: Carbon — that is the set of tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes for the game's browser. At the top of this page are its current players, queue and world creation time, all taken from the tags.
Wipe record
What happens on [US] Nightshade [PvPvE | Events | QoL Mods] when wipe day arrives?
Across its recent wipes, the busiest point averaged 3 players. 3 hours after the latest wipe, the crowd peaked.
On what schedule does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?
The force wipe is the only wipe for [US] Nightshade [PvPvE | Events | QoL Mods], once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe shared by every Rust server. The world now in play was generated 28 days ago. A monthly wipe schedule is published in its tags.
Connection
Which steps join [US] Nightshade [PvPvE | Events | QoL Mods]?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 91.229.114.24:28079. https://discord.com/invite/T5h3RDXjEX carries the server's website.