An entry in the registerNo. 1,170
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 11m ago
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is a Rust server in North America, one of the relicpve.com servers. At the last count it had 2 players of a possible 100; over the past week it averaged 7, with a peak of 19. It stands at No. 1,170 of the ranked servers, the top 5%, and No. 171 in North America. It last wiped 6d ago, on a monthly schedule, and the next wipe is expected on Thursday 5 November, with the force wipe. Its own tags class it as modded, oxide, pve.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
§ 4The wipe scheduleforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
players, last three wipes
| Date, UTC | Hence |
|---|---|
| Thu 5 Nov, 19:00 FW | 7d 9h |
| Thu 3 Dec, 19:00 FW | 35d 9h |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
§ 5The record of wipesnewest first
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
§ 6In its own wordsas the server describes itself
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand. - No player/base damage - No Decay and No Upkeep - Roaming Zombies in all areas of the map - Digital marketplace to purchase items - A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system - Upgrading your weapons and armor at our gunsmith
§ 7Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing29/200 NA · groups of 8+ · monthly · 50 on average
- 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing24/200 NA · groups of 8+ · monthly · 38 on average
- 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps12/100 NA · groups of 14+ · monthly · 34 on average
- 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet60/100 NA · no group limit · 1x · monthly · 34 on average
- 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 2/150 NA · groups of 20+ · monthly · 24 on average
- 6 US | For all Mankind PVE | No Raiding/Killing/Stealing5/200 NA · groups of 8+ · monthly · 12 on average
§ 8Questions answeredfrom the figures in this entry
The record
The Rust version for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: which one?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. To join, your game must be on the same protocol; Steam handles the update.
What does uptime look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it up?
Online: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up as of the latest refresh. A restart came about 2 days 21 hours ago, by the server's own uptime figure. The records show 99% uptime over the last 7 full days: 167 of 168 hours up. Rust Server Stats records a first sighting on 1 October 2026.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold a steady frame?
For the last 48 hours the average was 60 server fps, with a low of 59. The entity count reached 127,390: buildings, deployables and all else in the world. Up to 6,254 MB of memory was used. What players feel as lag: fps running low and entities climbing.
What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself with the NA tag. The location Rust Server Stats shows is the one a server states; the machine's own location is not looked up. 66.51.99.119:28015 — that is the address.
Rules, settings, map
What map is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map, generated by the game, of size 4,500 with seed 1722427781. The map repeats with the same size and seed; this page links to it on RustMaps.
The rules and settings of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what are they?
Nothing in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing gives a gather rate. The limit for a group is 30 players. roleplay is the game mode, roleplay rules, jobs and towns. Plugins or settings change the game; it appears under Modded in the browser. Plugins run here: Oxide. VAC, Valve's anti-cheat, is enabled.
Population
What population does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?
2 players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at present; the slot count is 100. The seven-day record: an average of 7 players and a peak of 19. At 00:00 UTC, over the last 48 hours, the mean was 15 players, the highest of any hour.
What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold among Rust servers?
The player-hour table over seven days puts [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,170, and #171 for North America, within the top 5% of all ranked servers.
Tags, lists
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among the Rust Server Stats lists and filters?
On Rust Server Stats, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is placed in these lists: Modded Rust servers, Rust PvE servers, Rust roleplay servers, Zombie servers, listed and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
The tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what do they signify?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Slot count: 100; ts30 (Group limit): 30 is the ceiling per team; v2635 (Protocol): The game version must match protocol 2635 to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries it, the standard layer for the game; $r? (Region code): No region code is set; ^m (Monthly): One wipe a month, alongside the force wipe from Facepunch; ^r (Roleplay): Roleplay rules apply; ^p (PvE): No fighting between players; the world is the threat; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the browser lists it as Modded; NA (North America): North America is where the server browser lists it — that is the set of tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the game's browser. The tags also carry its current players, its queue and the date its world was made. These appear at the top of this page.
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The relicpve.com hostname of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is also published by 3 other servers we track; most likely the same operator runs them.
Wipe record
What happens on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day arrives?
Across its recent wipes, the busiest point averaged 16 players. 46 hours into the latest wipe the crowd reached its peak.
On what schedule does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
The force wipe is the only wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that takes every Rust server. The present world dates from 6 days 15 hours. A monthly wipe schedule is published in its tags.
Connection
What is the way to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Join on this page with Launch Rust, which opens Rust through Steam and connects you, or open the console with F1 and enter client.connect 66.51.99.119:28015. A website is listed for the server: https://relicpve.com.