An entry in the registerNo. 690
UKN.GG - US Training Grounds - Main
Online 64.40.8.152:28014 checked 8m ago
UKN.GG - US Training Grounds - Main is a Rust server, one of the ukn.gg servers. At the last count it had 9 players of a possible 250; over the past week it averaged 21, with a peak of 79. It stands at No. 690 of the ranked servers, the top 3%. It makes a new world every few hours (7 this week), resets rather than wipes. Its own tags class it as modded, carbon.
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
§ 3Standingthe rank, daily · 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
§ 4World resetsa new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:58 UTC6h ago | – | – | – | 7 |
| Mon 26 Oct, 10:58 UTC1d ago | – | – | – | 11 |
| Sun 25 Oct, 11:24 UTC2d ago | – | – | – | 16 |
| Sat 24 Oct, 10:00 UTC3d ago | – | – | – | 1 |
| Thu 22 Oct, 09:58 UTC5d ago | – | – | – | 19 |
| Wed 21 Oct, 09:58 UTC6d ago | – | – | – | 6 |
| Wed 21 Oct, 09:04 UTC6d ago | – | – | – | 7 |
| Tue 20 Oct, 09:58 UTC7d ago | – | – | – | 16 |
| Mon 19 Oct, 10:24 UTC8d ago | – | – | – | 5 |
| Sun 18 Oct, 10:00 UTC9d ago | – | – | – | 22 |
| Fri 16 Oct, 10:24 UTC11d ago | – | – | – | 19 |
| Thu 15 Oct, 10:00 UTC12d ago | – | – | – | 1 |
| Wed 14 Oct, 18:55 UTC12d ago | – | – | – | 3 |
| Wed 14 Oct, 18:43 UTC12d ago | – | – | – | 2 |
| Wed 14 Oct, 18:30 UTC12d ago | – | – | – | 0 |
| Wed 14 Oct, 18:18 UTC12d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC12d ago | – | – | – | 0 |
| Wed 14 Oct, 17:32 UTC12d ago | – | – | – | 1 |
| Wed 14 Oct, 09:59 UTC13d ago | – | – | – | 0 |
| Tue 13 Oct, 10:07 UTC14d ago | – | – | – | 7 |
§ 5In its own wordsas the server describes itself
The best server to train your aim and gameplay! - FFA - Scrims - Arenas - Gungame - Targets - Aimbots UKN Store @ UKN.GG/Store UKN Discord @ UKN.GG/Discord
§ 6Similar serversthe same kind of game, then region, group limit, rate and wipes
- 1 [NA] Raid Simulator 2.0 (Raidsim)22/150 NA · groups of 100+ · 26 on average
- 2 NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets0/200 NA · groups of 10+ · 3 on average
- 3 Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars3/100 NA · groups of 8+ · 2 on average
- 4 Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game0/50 NA · groups of 100000+ · 1 on average
- 5 [EU] Raid Simulator 2.0 (Raidsim)364/500 EU · groups of 100+ · 218 on average
- 6 [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW371/500 EU · no group limit · 186 on average
§ 7Questions answeredfrom the figures in this entry
The record
What Rust version is UKN.GG - US Training Grounds - Main on?
The server UKN.GG - US Training Grounds - Main is on Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match on your game to join; the update comes through Steam.
How reliable is UKN.GG - US Training Grounds - Main, and is it online now?
UKN.GG - US Training Grounds - Main currently answers as online. Of note: the reported uptime places the last restart about 4 hours ago. In the last 7 full days it was up for 144 of 168 hours, 86% of the time. Rust Server Stats records a first sighting on 13 September 2026.
How does UKN.GG - US Training Grounds - Main perform?
Server fps averaged 29 over the last 48 hours; the low was 20. Buildings, deployables and the rest brought the entity count to a high of 4,744. Of note: memory use reached 3,493 MB. What players feel as lag: fps running low and entities climbing.
In which location does UKN.GG - US Training Grounds - Main sit?
No region tag is published by UKN.GG - US Training Grounds - Main; its name points to North America. Rust Server Stats records the stated location of a server, not the location of the machine. At 64.40.8.152:28014 stands the address.
Rules, settings, map
The map for UKN.GG - US Training Grounds - Main: which one is it?
UKN.GG - US Training Grounds - Main runs a procedural map, generated by the game, of size 6,000 with seed 1337. Because size and seed fix the map, it can be viewed on RustMaps from here. The name of the map is: UKN Map.
What does UKN.GG - US Training Grounds - Main set down in the way of rules and settings?
No gather rate appears in the name of UKN.GG - US Training Grounds - Main. The limit for a group is 500 players. Play is minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game; it appears under Modded in the browser. Carbon plugins are in use. The VAC anti-cheat from Valve is active.
The players
What are the player numbers on UKN.GG - US Training Grounds - Main?
At the latest count UKN.GG - US Training Grounds - Main has 9 players, with 250 slots in total. Over seven days the mean is 21 players, with a peak of 79. Of the last 48 hours, 02:00 UTC drew the highest average: 54 players.
What position does UKN.GG - US Training Grounds - Main hold among Rust servers?
On player hours over seven days UKN.GG - US Training Grounds - Main ranks #690, inside the top 3% of all ranked servers.
The tags and lists
Where does UKN.GG - US Training Grounds - Main appear among the Rust Server Stats lists and filters?
These are the Rust Server Stats lists that include UKN.GG - US Training Grounds - Main: Modded Rust servers, Rust aim training servers and North America: server records. On the server list it comes up under these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
How should the tags on UKN.GG - US Training Grounds - Main be read?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Slot count: 250; ts500 (Group limit): 500 is the ceiling per team; v2635 (Protocol): Protocol 2635: joining needs the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is not set; ^e (Minigames): Runs minigames, among them arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^z (Modded): Under Modded, because settings or plugins alter the game; ^y (Carbon): Carbon, a framework for plugins, runs here — that is the set of tags UKN.GG - US Training Grounds - Main publishes for the game's browser. The tags include current players, queue and the time the world was made; the top of this page shows them.
By whose hand is UKN.GG - US Training Grounds - Main run?
Most likely one operator runs UKN.GG - US Training Grounds - Main and 14 other servers we track: all publish a ukn.gg hostname.
Wipe record
On what schedule does UKN.GG - US Training Grounds - Main wipe?
Those resets every few hours are not wipes, and UKN.GG - US Training Grounds - Main keeps no wipe schedule for them.
How to join
Which steps join UKN.GG - US Training Grounds - Main?
To connect, open the console with F1 in Rust and enter client.connect 64.40.8.152:28014. The Launch Rust and join button on this page does the same through Steam. The server's website is recorded as https://ukn.gg.